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Silver Age Sentinels (Tri-Stat) -- and Streamlining Hero
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<blockquote data-quote="mmadsen" data-source="post: 328927" data-attributes="member: 1645"><p>Yes and no. By using all three stats evenly, ACV and DCV require you to buy up all three stats (or one stat three times as much) to raise your Combat Value. If you weight Body infinitely (as I would be tempted to do), then buying up your Body ups your ACV/DCV, one for one -- and gives you all the other advantages of a higher Body stat. This could work if the three primary stats weren't so cheap, but that's a big change to make.</p><p></p><p>An opposed check scales much better across power levels. As I pointed out earlier, GURPS uses attack and defense rolls against a fixed difficulty, and its combat scales notoriously badly for just that reason. High-defense characters can avoid almost all attacks, even from high-offense foes.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 328927, member: 1645"] Yes and no. By using all three stats evenly, ACV and DCV require you to buy up all three stats (or one stat three times as much) to raise your Combat Value. If you weight Body infinitely (as I would be tempted to do), then buying up your Body ups your ACV/DCV, one for one -- and gives you all the other advantages of a higher Body stat. This could work if the three primary stats weren't so cheap, but that's a big change to make. An opposed check scales much better across power levels. As I pointed out earlier, GURPS uses attack and defense rolls against a fixed difficulty, and its combat scales notoriously badly for just that reason. High-defense characters can avoid almost all attacks, even from high-offense foes. [/QUOTE]
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