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Silver Age Sentinels (Tri-Stat) -- and Streamlining Hero
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<blockquote data-quote="mmadsen" data-source="post: 329694" data-attributes="member: 1645"><p>Tri-Stat Silver Age Sentinels' skill system gives each skill a cost, per level, in skill points. That cost depends on how useful the skill is, in game. Thus, a combat skill like Ranged Defense might cost 12 skill points per level, while a challenging real-world skill like Writing might cost 1 skill point per level.</p><p></p><p>Skills only go up to level 5, giving +5 to the appropriate Stat when that skill's involved. I suppose this limits abuse potential, given their low overall cost, but this means that talent overwhelms training.</p><p></p><p>But wait, 12 skill points per level is a <em>low</em> cost? Yes, because those are <em>skill</em> points, not character points. In effect, a skill point is a tenth of a character point, and, thus, a level of Ranged Defense only costs 1.2 <em>character</em> points -- appropriate since a level of Defense Combat Mastery, usable against all attacks, costs 2 character points. </p><p></p><p>Every character starts with 30 skill points. Extra skill points cost 1 character point for 10 skill points -- in the form of one level of the Highly Skilled Attribute. Fewer skills give one bonus point per 10 skill points traded in -- in the form of the Unskilled Defect.</p><p></p><p>I like the way the system guides players toward a reasonable number of skills -- you get 30 skill points, and you have to make an effort to take a Defect to get your character points back if you want fewer skills -- but I'm not sure I see the need for multiple kinds of points for character building.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 329694, member: 1645"] Tri-Stat Silver Age Sentinels' skill system gives each skill a cost, per level, in skill points. That cost depends on how useful the skill is, in game. Thus, a combat skill like Ranged Defense might cost 12 skill points per level, while a challenging real-world skill like Writing might cost 1 skill point per level. Skills only go up to level 5, giving +5 to the appropriate Stat when that skill's involved. I suppose this limits abuse potential, given their low overall cost, but this means that talent overwhelms training. But wait, 12 skill points per level is a [i]low[/i] cost? Yes, because those are [i]skill[/i] points, not character points. In effect, a skill point is a tenth of a character point, and, thus, a level of Ranged Defense only costs 1.2 [i]character[/i] points -- appropriate since a level of Defense Combat Mastery, usable against all attacks, costs 2 character points. Every character starts with 30 skill points. Extra skill points cost 1 character point for 10 skill points -- in the form of one level of the Highly Skilled Attribute. Fewer skills give one bonus point per 10 skill points traded in -- in the form of the Unskilled Defect. I like the way the system guides players toward a reasonable number of skills -- you get 30 skill points, and you have to make an effort to take a Defect to get your character points back if you want fewer skills -- but I'm not sure I see the need for multiple kinds of points for character building. [/QUOTE]
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