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Silver Age Sentinels (Tri-Stat) -- and Streamlining Hero
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<blockquote data-quote="mmadsen" data-source="post: 333077" data-attributes="member: 1645"><p>In Champions, a Killing Attack's damage is determined by two rolls, one for Body damage (e.g. 2d6 for an AK-47), and another for the Stun multiplier (1d6-1). A typical attack centers on about 7 points of Body damage, but that single Stun-multiplier die might yield anywhere from 7 to 35 Stun, <em>not</em> clustered around the average of 19. (If the attack actually rolls high on Body and high on the Stun multiplier, the final Stun damage might reach 60!)</p><p></p><p>A Normal Attack of the same power (6d6), tightly centers on 6 Body and 21 Stun.</p><p></p><p>A character with 20 points of Armor who cannot take any real (Body) damage from the bullets, and who doesn't even feel a typical hit (19 Stun), might still get hit hard enough to be stunned on a not-improbable roll. </p><p></p><p>Against a Normal Attack of the same power (e.g. super-kung-fu punch), he take a few points of Stun with each hit.</p><p></p><p>Killing attacks roll one third as many dice, then roll a single die for a Stun multiplier. This yields wildly random results -- the Stun Lotto.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 333077, member: 1645"] In Champions, a Killing Attack's damage is determined by two rolls, one for Body damage (e.g. 2d6 for an AK-47), and another for the Stun multiplier (1d6-1). A typical attack centers on about 7 points of Body damage, but that single Stun-multiplier die might yield anywhere from 7 to 35 Stun, [i]not[/i] clustered around the average of 19. (If the attack actually rolls high on Body and high on the Stun multiplier, the final Stun damage might reach 60!) A Normal Attack of the same power (6d6), tightly centers on 6 Body and 21 Stun. A character with 20 points of Armor who cannot take any real (Body) damage from the bullets, and who doesn't even feel a typical hit (19 Stun), might still get hit hard enough to be stunned on a not-improbable roll. Against a Normal Attack of the same power (e.g. super-kung-fu punch), he take a few points of Stun with each hit. Killing attacks roll one third as many dice, then roll a single die for a Stun multiplier. This yields wildly random results -- the Stun Lotto. [/QUOTE]
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