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Silver Age Sentinels (Tri-Stat) -- and Streamlining Hero
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<blockquote data-quote="Samurai" data-source="post: 333951" data-attributes="member: 3850"><p>SAS can certainly handle gritty street level characters with no problems! SAS has lots of optional rules for gritty level games. Shock, for instance. Shock is 1/5 your full health, and any time you suffer more damage in a single attack than your shock value, you must make a Soul check or be incapacitated for a number of rounds equal to the Margin of Failure on your roll. (This is somewhat similar to Massive Damage in D&D, but less dangerous and tied diectly to your Health score)</p><p></p><p>Next there are rules for Critical Hits that cause bleeding and internal injuries. You lose 1 health point every round while you are still engaging in combat, 1 pt/ minute if you are not in combat or exerting yourself. First Aid can slow this rate to 1 pt/ 10 minutes, but you'll need the Surgery skill of a doctor to stop the bleeding completely.</p><p></p><p>Want equipment for your vigilante? There are stats for Machine Pistols, Magnum Revolvers, Mini-guns, LAWs, Laser sights, Night vision scopes, Sawed-off barrels, Silencers, Speed Loaders, 7 different types of ammo (from rubber bullets to AP and hollow points) and 7 types of explosives (flash-bang grenades, sticks of dynamite, satchel charges, etc).</p><p></p><p>Want a souped up car? Start with a vehicle template (like sports car, dirt bike, or big rig) and add armor plating, weapon mounts, and a Turbocharger! There are stats for combat choppers and even a heavy tank if you want to replay that classic James Bond tank chase scene!</p><p></p><p>Tell me, do you think Mutants and Masterminds will have all of that? Maybe SAS is actually the better game for gritty level heroes, despite the name. Never judge a book by the cover (or the first page...)</p></blockquote><p></p>
[QUOTE="Samurai, post: 333951, member: 3850"] SAS can certainly handle gritty street level characters with no problems! SAS has lots of optional rules for gritty level games. Shock, for instance. Shock is 1/5 your full health, and any time you suffer more damage in a single attack than your shock value, you must make a Soul check or be incapacitated for a number of rounds equal to the Margin of Failure on your roll. (This is somewhat similar to Massive Damage in D&D, but less dangerous and tied diectly to your Health score) Next there are rules for Critical Hits that cause bleeding and internal injuries. You lose 1 health point every round while you are still engaging in combat, 1 pt/ minute if you are not in combat or exerting yourself. First Aid can slow this rate to 1 pt/ 10 minutes, but you'll need the Surgery skill of a doctor to stop the bleeding completely. Want equipment for your vigilante? There are stats for Machine Pistols, Magnum Revolvers, Mini-guns, LAWs, Laser sights, Night vision scopes, Sawed-off barrels, Silencers, Speed Loaders, 7 different types of ammo (from rubber bullets to AP and hollow points) and 7 types of explosives (flash-bang grenades, sticks of dynamite, satchel charges, etc). Want a souped up car? Start with a vehicle template (like sports car, dirt bike, or big rig) and add armor plating, weapon mounts, and a Turbocharger! There are stats for combat choppers and even a heavy tank if you want to replay that classic James Bond tank chase scene! Tell me, do you think Mutants and Masterminds will have all of that? Maybe SAS is actually the better game for gritty level heroes, despite the name. Never judge a book by the cover (or the first page...) [/QUOTE]
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