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Silver Age Sentinels (Tri-Stat) -- and Streamlining Hero
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<blockquote data-quote="mmadsen" data-source="post: 337024" data-attributes="member: 1645"><p>Although we're nominally discussing Silver Age Sentinels here, I thought I'd point out that there's a new review of Fifth-Edition Hero over on <a href="http://www.rpg.net/news+reviews/reviews/rev_6980.html" target="_blank">RPGnet</a>. His conclusions:</p><p></p><p>I’ve said it before, I’ll say it again: Hero is heavy, solid, slow, as well as completely reliable, powerful, and usable. In a world of speedsters and flashy luxury cars, Hero is the workhorse pickup of RPGs. If you want pretty, if you want quick, if you want easy to learn and good for one-shots, you’ll be better off elsewhere. If, on the other hand, you want a system that will give you hundreds of hours of play in dozens of different games, that has rules for nearly every situation you can think of, that will let you make any character you want, and you don’t mind spending hours making it, or mind spending time in a good old slobber knocking fight that takes some time to play out, the Hero will be the pinnacle of RPG design. It is not only the definition of system heavy; it is the paragon of quality in system heavy. If you want pretty or simple you may want to pass. If you want a heavy, useful, detailed system pick it up.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 337024, member: 1645"] Although we're nominally discussing Silver Age Sentinels here, I thought I'd point out that there's a new review of Fifth-Edition Hero over on [url=http://www.rpg.net/news+reviews/reviews/rev_6980.html]RPGnet[/url]. His conclusions: I’ve said it before, I’ll say it again: Hero is heavy, solid, slow, as well as completely reliable, powerful, and usable. In a world of speedsters and flashy luxury cars, Hero is the workhorse pickup of RPGs. If you want pretty, if you want quick, if you want easy to learn and good for one-shots, you’ll be better off elsewhere. If, on the other hand, you want a system that will give you hundreds of hours of play in dozens of different games, that has rules for nearly every situation you can think of, that will let you make any character you want, and you don’t mind spending hours making it, or mind spending time in a good old slobber knocking fight that takes some time to play out, the Hero will be the pinnacle of RPG design. It is not only the definition of system heavy; it is the paragon of quality in system heavy. If you want pretty or simple you may want to pass. If you want a heavy, useful, detailed system pick it up. [/QUOTE]
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