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Silver Age Sentinels (Tri-Stat) -- and Streamlining Hero
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<blockquote data-quote="Black Omega" data-source="post: 344192" data-attributes="member: 79"><p>Champions is a less random system. Why roll a d12? Move order is not something random in all systems. I suppose this can be a slowdown, but as a GM I tend to run this myself and just go quickly from person to person, the same as I do in DnD. the only difference is that some characters will have more actions than others.</p><p></p><p>If it does cause peoblems it's pretty easy to eliminate. It's more of an issue with higher Speed Champions. With non-superhero games Speed is low enough it doesn't slow it down.</p><p></p><p></p><p>Hero sustem Endurance rules are the one area they depart from strongly from common Superhero conventions. It's rare for superheros to ever worry about getting tired. In fact, many mega battles last hours. The end rules are more cinematic. It's quite possible to let someone wear themselves out attacking recklessly then tack advantage. The math involved is basic addition and subtration and takes seconds. </p><p></p><p>Once again, it's easy to eliminate if desired. Many GM's do.</p><p></p><p></p><p></p><p>Counting body is pretty easy. Roll ten dice. Compare 6's and 1's.</p><p>If my roll has three 6's and one '1', then I did 12 body. Unlike the other two, there is no easy way to change this. Hero System is human level games up through Superhero. I don't see any easy way to cut back on the superhuman level without it negatively impacting the human level games.</p></blockquote><p></p>
[QUOTE="Black Omega, post: 344192, member: 79"] Champions is a less random system. Why roll a d12? Move order is not something random in all systems. I suppose this can be a slowdown, but as a GM I tend to run this myself and just go quickly from person to person, the same as I do in DnD. the only difference is that some characters will have more actions than others. If it does cause peoblems it's pretty easy to eliminate. It's more of an issue with higher Speed Champions. With non-superhero games Speed is low enough it doesn't slow it down. [B][/B] Hero sustem Endurance rules are the one area they depart from strongly from common Superhero conventions. It's rare for superheros to ever worry about getting tired. In fact, many mega battles last hours. The end rules are more cinematic. It's quite possible to let someone wear themselves out attacking recklessly then tack advantage. The math involved is basic addition and subtration and takes seconds. Once again, it's easy to eliminate if desired. Many GM's do. [B][/B] Counting body is pretty easy. Roll ten dice. Compare 6's and 1's. If my roll has three 6's and one '1', then I did 12 body. Unlike the other two, there is no easy way to change this. Hero System is human level games up through Superhero. I don't see any easy way to cut back on the superhuman level without it negatively impacting the human level games. [/QUOTE]
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