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Silver Age Sentinels (Tri-Stat) -- and Streamlining Hero
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<blockquote data-quote="NLP" data-source="post: 355008" data-attributes="member: 520"><p>Stat costs have nothing to do with it. The problem is that over the last 20 years Hero Games has ignored the entire Elemental Control issue and never bothered to give any real guidelines until 5th Edition. Because of this a lot of stupid Elemental have been created over the years. </p><p></p><p>It all comes down to the GM though. If a player brings a GM a "Mutant" Elemental Control and the GM does not require more justification or clarification then that is the GM's fault. If the GM is willing to give the player the cost break without the justification then all he is doing is creating point-crusher players. Too many GMs cannot say "No" to their players. </p><p></p><p>In 5th Edition Elemental Control is not broken, it finally makes sense. An Elemental Control is one power that has many different effects. It is like buying Fire Control in the Marvel Game. What is Fire Control? Well, Fire Control is A, B, C, D & E. In Hero you just buy A through E, and because it is one power you get a cost break; and you also get the limitation that the Elemental can be Drained as one power. </p><p></p><p>The problem with players and Elementals stems from 20 years of it being done "however." Hopefully everyone will get past the ancient history of the Elemental Control so we can all move on.</p></blockquote><p></p>
[QUOTE="NLP, post: 355008, member: 520"] Stat costs have nothing to do with it. The problem is that over the last 20 years Hero Games has ignored the entire Elemental Control issue and never bothered to give any real guidelines until 5th Edition. Because of this a lot of stupid Elemental have been created over the years. It all comes down to the GM though. If a player brings a GM a "Mutant" Elemental Control and the GM does not require more justification or clarification then that is the GM's fault. If the GM is willing to give the player the cost break without the justification then all he is doing is creating point-crusher players. Too many GMs cannot say "No" to their players. In 5th Edition Elemental Control is not broken, it finally makes sense. An Elemental Control is one power that has many different effects. It is like buying Fire Control in the Marvel Game. What is Fire Control? Well, Fire Control is A, B, C, D & E. In Hero you just buy A through E, and because it is one power you get a cost break; and you also get the limitation that the Elemental can be Drained as one power. The problem with players and Elementals stems from 20 years of it being done "however." Hopefully everyone will get past the ancient history of the Elemental Control so we can all move on. [/QUOTE]
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