Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Silver Marshes Campaign (Game Closed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Harvey" data-source="post: 2375751" data-attributes="member: 28968"><p>Actually, I noticed there are some minor skill changes needed (like Intuit Direction), but all in all nothing big.</p><p></p><p></p><p></p><p>Actually, now that I'm done I like the way he turned out, even with the -2s. You're right, it does make sense. Just don't expect him to turn undead anytime soon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ... which I think makes perfect sense for a 'forged cleric of Gond. In thinking about it, I think it makes much more sense to have him spontaneously cast repair spells, expecially given his origins. But feat not, rest o' party, for he has memorized cures and has a wand handy.</p><p></p><p>OK, so here is his character build:</p><p></p><p>[CODE]</p><p>Name: Gond's Hammer (or "Hammer" for short)</p><p>Gender: Male Personality</p><p>Race: Gondsforged</p><p>Class: Cleric of Gond</p><p>Size: Medium</p><p>Alignment: N</p><p>Deity: Gond</p><p>Region: Lantan</p><p>Level: 6</p><p>Exp: 15,000</p><p></p><p>STR 18 (+4) (17 + 1 level) [13 pts]</p><p>DEX 10 (--) [ 2 pts] </p><p>CON 10 (--) (10 + 2 racial) [ 0 pts]</p><p>INT 13 (+1) [ 5 pts]</p><p>WIS 14 (+2) (16 - 2 racial) [10 pts]</p><p>CHA 6 (-2) ( 8 - 2 racial) [ 0 pts]</p><p></p><p>(30 Point Buy System)</p><p></p><p>Fort: +6 (+5 base +1 ability)</p><p>Ref: +2 (+2 base +0 ability)</p><p>Will: +6 (+5 base +1 ability)</p><p></p><p>HD: 6d8</p><p>HP: 38</p><p>Init: +0</p><p>Spd: 20' x 3</p><p>AC: 20 (10 base + 10 armor)</p><p> Flat-Footed: 20</p><p> Touch: 10</p><p>ACP: -5</p><p>DR: 2/adamantine</p><p></p><p>BAB: +4</p><p> Melee: +8</p><p> Ranged: +4</p><p>Grapple: +8 (+4 BAB +4 STR)</p><p></p><p>Weapons:</p><p>Maul, +1 Adamantine +10 attack 1d10+7 damage x3 on 20</p><p>Slam attack +8 attack 1d4+4 subdual x2 on 20</p><p>Pistol, Masterwork +1 attack 1d10 damage x3 on 20 50' Range</p><p></p><p>Armor:</p><p>Adamantine Body, +2 +10 AC +1 Max Dex -5 ACP</p><p></p><p>Languages: Common, Lantanese</p><p></p><p>Abilities:</p><p>-- Living Construct subtype (Immune to poison, paralysis, disease, nausea, fatigue, </p><p>exhaustion, sickening, energy drain; cannot heal naturally; healing school provides </p><p>1/2 normal effect; disabled at 0 to -9 HP; does not eat, sleep, or breathe)</p><p>-- Composite Plating (5% arcane spell failure)</p><p>-- Light Fortification (25% ignore critical hits)</p><p>-- 1d4 Slam Attack</p><p>-- Proficient with simple weapons, all armor, shields</p><p>-- Spontaneously cast repair spells</p><p>-- Turn Undead (1x per day, turning check 1d20-2, turning damage 2d6+4)</p><p>-- Can Cast Creation Spells at +1 Caster Level</p><p>-- Skill Focus: Craft (armorsmith) +3</p><p>-- Martial Weapon Proficiency (maul)</p><p>-- Exotic Weapon Proficiency (maul)</p><p>-- Weapon Focus (maul)</p><p></p><p>Feats:</p><p>-- Adamantine Body (1st level)</p><p>-- Craft Wondrous Item (3rd level)</p><p>-- Craft Magic Arms And Armor (6th level)</p><p></p><p>Skill Points: 27 Max Ranks: 9/4</p><p>Skills: Stat Total Ability Ranks ACP Misc</p><p>-- Appraise Int +1 = +1</p><p>-- Balance Dex -5 = +0 -5</p><p>-- Bluff Cha -2 = -2</p><p>-- Climb Str -1 = +4 -5</p><p>-- Concentration Con +4 = +0 +4</p><p>-- Craft (armorsmith) Int +13/+15 = +1 +9 +3/+5 (domain: metal, </p><p> repair kit)</p><p>-- Craft (weaponsmith) Int +4/+6 = +1 +3 +2 (repair kit)</p><p>-- Diplomacy Cha -2 = -2</p><p>-- Disguise Cha -2 = -2</p><p>-- Escape Artist Dex -5 = +0 -5</p><p>-- Forgery Int +1 = +1</p><p>-- Gather Info Cha -2 = -2</p><p>-- Heal Wis +8/+10 = +2 +6 +2 (healer's kit)</p><p>-- Hide Dex -5 = +0 -5</p><p>-- Intimidate Cha -2 = -2</p><p>-- Jump Str -1 = +4 -5</p><p>-- Knowledge (religion) Int +6 = +1 +5</p><p>-- Listen Wis +2 = +2</p><p>-- Move Silently Dex -5 = +0 -5</p><p>-- Ride Dex +0 = +0</p><p>-- Search Int +1 = +1</p><p>-- Sense Motive Wis +2 = +2</p><p>-- Spot Wis +2 = +2</p><p>-- Survival Wis +2 = +2</p><p>-- Swim Str -6 = +4 -10</p><p>-- Use Rope Dex +0 = +0</p><p></p><p>Cleric Spells Per Day: 5/4+1/3+1/2+1</p><p>Cleric Spells Typically Memorized: </p><p>0th (DC 11)- Detect Magic (2), Detect Poison, Mending, Read Magic</p><p>1st (DC 12)- Bless, Comprehend Language, Magic Weapon*, Shield of Faith, Wieldskill</p><p>2nd (DC 13)- Bull's Strength, Cure Moderate Wounds, Make Whole, Wood shape*</p><p>3rd (DC 14)- Cure Serious Wounds, Dispel Magic, Stone Shape*</p><p>* Domain Spells. Domains: Craft, Metal</p><p></p><p>Starting Gold: 13,000 gp</p><p>Equipment:</p><p>-- Adamantine Body, +2 ------ 4,000 gp</p><p>-- Backpack 2.0 lb 2 gp</p><p>-- Bullets (10) 2.0 lb ------ (free regional equipment)</p><p>-- Everburning Torch 1.0 lb 110 gp (tucked in belt)</p><p>-- Healer's Kit 1.0 lb 50 gp (in backpack)</p><p>-- Holy Symbol of Gond, Silver 1.0 lb 25 gp (carved into chest)</p><p>-- Maul, +1 Adamantine 20.0 lb 3,510 gp, 5 sp*</p><p>-- Pistol, Masterwork 3.0 lb ------ (free regional equipment)</p><p>-- Pouch, Belt 0.5 lb 1 gp</p><p>-- Powderhorn 2.0 lb ------ (free regional equipment)</p><p>-- Repair Kit 1.0 lb 50 gp (in backpack)</p><p>-- Wand of Cure Light Wounds ------ 750 gp (in wand sheath)</p><p>-- Wand Sheath ------ 4,000 gp</p><p></p><p>* Created himself in the High Holy Crafthouse of Inspiration</p><p></p><p>Total Weight: 32.5 lbs</p><p>Total Money @ Character Creation: 501 gp, 5 sp</p><p>Current Money: 501 gp, 5 sp</p><p></p><p>Max Weight: 100 light 200 medium 300 heavy</p><p></p><p>Age: 5</p><p>Height: 6'0"</p><p>Weight: 350 lbs</p><p>Eyes: Green</p><p>[/CODE]</p><p></p><p>A couple of comments/questions, if you don't mind...</p><p></p><p>1) Adamantine: I want to build into his backstory this adamantine theme relating to his construction in the High Holy Crafthouse of Inspiration. Haven't gotten to that yet, but you can see that he has a common theme (weapon, armor, etc.). Are you OK with this?</p><p></p><p>2) Speaking of weapons, I had Hammer create his weapon using the GP rule set up with wgreen. He has the skills and feats necessary, so I figured no problem.</p><p></p><p>3) The Wand Sheath: Pulled from the Eberron Campaign Setting as a Warforged Embedded Component. Any issue with him having it? Thought it would be cool given his nature. If not, then I can spend the money on more wands. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>4) The Pistol: It is a free piece of equipment for the region. While I think the image looks cooler than the heavy crossbow, Hammer's never really going to use either of them. He's not going to be good with ranged weapons. Thoughts? I wouldn't mind saying he sold them off or something like that. But if he's sruck with a ranged weapon he's never going to use, I think a pistol is much cooler...</p><p></p><p>I think that's it...I will post appearance, history, and personality tomorrow...</p></blockquote><p></p>
[QUOTE="Harvey, post: 2375751, member: 28968"] Actually, I noticed there are some minor skill changes needed (like Intuit Direction), but all in all nothing big. Actually, now that I'm done I like the way he turned out, even with the -2s. You're right, it does make sense. Just don't expect him to turn undead anytime soon :) ... which I think makes perfect sense for a 'forged cleric of Gond. In thinking about it, I think it makes much more sense to have him spontaneously cast repair spells, expecially given his origins. But feat not, rest o' party, for he has memorized cures and has a wand handy. OK, so here is his character build: [CODE] Name: Gond's Hammer (or "Hammer" for short) Gender: Male Personality Race: Gondsforged Class: Cleric of Gond Size: Medium Alignment: N Deity: Gond Region: Lantan Level: 6 Exp: 15,000 STR 18 (+4) (17 + 1 level) [13 pts] DEX 10 (--) [ 2 pts] CON 10 (--) (10 + 2 racial) [ 0 pts] INT 13 (+1) [ 5 pts] WIS 14 (+2) (16 - 2 racial) [10 pts] CHA 6 (-2) ( 8 - 2 racial) [ 0 pts] (30 Point Buy System) Fort: +6 (+5 base +1 ability) Ref: +2 (+2 base +0 ability) Will: +6 (+5 base +1 ability) HD: 6d8 HP: 38 Init: +0 Spd: 20' x 3 AC: 20 (10 base + 10 armor) Flat-Footed: 20 Touch: 10 ACP: -5 DR: 2/adamantine BAB: +4 Melee: +8 Ranged: +4 Grapple: +8 (+4 BAB +4 STR) Weapons: Maul, +1 Adamantine +10 attack 1d10+7 damage x3 on 20 Slam attack +8 attack 1d4+4 subdual x2 on 20 Pistol, Masterwork +1 attack 1d10 damage x3 on 20 50' Range Armor: Adamantine Body, +2 +10 AC +1 Max Dex -5 ACP Languages: Common, Lantanese Abilities: -- Living Construct subtype (Immune to poison, paralysis, disease, nausea, fatigue, exhaustion, sickening, energy drain; cannot heal naturally; healing school provides 1/2 normal effect; disabled at 0 to -9 HP; does not eat, sleep, or breathe) -- Composite Plating (5% arcane spell failure) -- Light Fortification (25% ignore critical hits) -- 1d4 Slam Attack -- Proficient with simple weapons, all armor, shields -- Spontaneously cast repair spells -- Turn Undead (1x per day, turning check 1d20-2, turning damage 2d6+4) -- Can Cast Creation Spells at +1 Caster Level -- Skill Focus: Craft (armorsmith) +3 -- Martial Weapon Proficiency (maul) -- Exotic Weapon Proficiency (maul) -- Weapon Focus (maul) Feats: -- Adamantine Body (1st level) -- Craft Wondrous Item (3rd level) -- Craft Magic Arms And Armor (6th level) Skill Points: 27 Max Ranks: 9/4 Skills: Stat Total Ability Ranks ACP Misc -- Appraise Int +1 = +1 -- Balance Dex -5 = +0 -5 -- Bluff Cha -2 = -2 -- Climb Str -1 = +4 -5 -- Concentration Con +4 = +0 +4 -- Craft (armorsmith) Int +13/+15 = +1 +9 +3/+5 (domain: metal, repair kit) -- Craft (weaponsmith) Int +4/+6 = +1 +3 +2 (repair kit) -- Diplomacy Cha -2 = -2 -- Disguise Cha -2 = -2 -- Escape Artist Dex -5 = +0 -5 -- Forgery Int +1 = +1 -- Gather Info Cha -2 = -2 -- Heal Wis +8/+10 = +2 +6 +2 (healer's kit) -- Hide Dex -5 = +0 -5 -- Intimidate Cha -2 = -2 -- Jump Str -1 = +4 -5 -- Knowledge (religion) Int +6 = +1 +5 -- Listen Wis +2 = +2 -- Move Silently Dex -5 = +0 -5 -- Ride Dex +0 = +0 -- Search Int +1 = +1 -- Sense Motive Wis +2 = +2 -- Spot Wis +2 = +2 -- Survival Wis +2 = +2 -- Swim Str -6 = +4 -10 -- Use Rope Dex +0 = +0 Cleric Spells Per Day: 5/4+1/3+1/2+1 Cleric Spells Typically Memorized: 0th (DC 11)- Detect Magic (2), Detect Poison, Mending, Read Magic 1st (DC 12)- Bless, Comprehend Language, Magic Weapon*, Shield of Faith, Wieldskill 2nd (DC 13)- Bull's Strength, Cure Moderate Wounds, Make Whole, Wood shape* 3rd (DC 14)- Cure Serious Wounds, Dispel Magic, Stone Shape* * Domain Spells. Domains: Craft, Metal Starting Gold: 13,000 gp Equipment: -- Adamantine Body, +2 ------ 4,000 gp -- Backpack 2.0 lb 2 gp -- Bullets (10) 2.0 lb ------ (free regional equipment) -- Everburning Torch 1.0 lb 110 gp (tucked in belt) -- Healer's Kit 1.0 lb 50 gp (in backpack) -- Holy Symbol of Gond, Silver 1.0 lb 25 gp (carved into chest) -- Maul, +1 Adamantine 20.0 lb 3,510 gp, 5 sp* -- Pistol, Masterwork 3.0 lb ------ (free regional equipment) -- Pouch, Belt 0.5 lb 1 gp -- Powderhorn 2.0 lb ------ (free regional equipment) -- Repair Kit 1.0 lb 50 gp (in backpack) -- Wand of Cure Light Wounds ------ 750 gp (in wand sheath) -- Wand Sheath ------ 4,000 gp * Created himself in the High Holy Crafthouse of Inspiration Total Weight: 32.5 lbs Total Money @ Character Creation: 501 gp, 5 sp Current Money: 501 gp, 5 sp Max Weight: 100 light 200 medium 300 heavy Age: 5 Height: 6'0" Weight: 350 lbs Eyes: Green [/CODE] A couple of comments/questions, if you don't mind... 1) Adamantine: I want to build into his backstory this adamantine theme relating to his construction in the High Holy Crafthouse of Inspiration. Haven't gotten to that yet, but you can see that he has a common theme (weapon, armor, etc.). Are you OK with this? 2) Speaking of weapons, I had Hammer create his weapon using the GP rule set up with wgreen. He has the skills and feats necessary, so I figured no problem. 3) The Wand Sheath: Pulled from the Eberron Campaign Setting as a Warforged Embedded Component. Any issue with him having it? Thought it would be cool given his nature. If not, then I can spend the money on more wands. :) 4) The Pistol: It is a free piece of equipment for the region. While I think the image looks cooler than the heavy crossbow, Hammer's never really going to use either of them. He's not going to be good with ranged weapons. Thoughts? I wouldn't mind saying he sold them off or something like that. But if he's sruck with a ranged weapon he's never going to use, I think a pistol is much cooler... I think that's it...I will post appearance, history, and personality tomorrow... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Silver Marshes Campaign (Game Closed)
Top