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Silver Marshes Campaign (Game Closed)
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<blockquote data-quote="ShaggySpellsword" data-source="post: 2377905" data-attributes="member: 17626"><p>Jacobim Grimble, for most of his life lived in the only gnomish family in the village of Nesme. At a young age, Jack, as his mother called him, was on a picnic with his family when TROLLS ATTACKED!!!! Killing them all. Except for poor Jack. Jack, traumatised by the experience, and left to fend for himself in the wilds of the north turned a little wild himself, living off the land, and avoiding all. Eventually he met ran across a gnomish druid who helped him slowly reintroduce himself into pleasant society. For a long time Jack served as a hunter and scout for a the small gnomish village his druid friend hailed from, and though he rarely entered into town (Jack was rather skittish), he became an accepted part of the community.Eventually Jack met a beautiful gnomish woman, Deidre, and he married her, settled down and enjoyed himself as an upstanding citizen of his small village: they elected him Sheriff on his reputation as a warrior and good friend to the community. The happy life Jack thought he would never have again had returned. One day, when he was out scouting the country side with his druid friend....OGRES!!!! A patrol of Jack's deputies and his friend the druid were all killed by a the marauding band come down from the mountains, and Jack was left for dead. When Jack finally came to and returned to his small town, the buildings were destroyed, and all of the people were missing or dead. Jack found the body of his beloved wife and most of the people who had taken him in and reintroduced him to a loving community. Jack swore at that moment that, before his life was over, he would extinguish ALL GIANTS FROM THE NORTH and make all families and communities safe from their scourge!!! After tracking down the ogres that slew his family and killing their leader in single combat-narrowly escaping with his life-Jack went to Silverymoon and offered his services to the Knights of Silverymoon-as a guide to the wilderness...and an expert on slaying the many giants, ogres and trolls plauging the marches.</p><p></p><p>[CODE]Jacobim “Jack” Grimble</p><p>Male Rock Gnome Bbn1/Rgr2/Ftr2/Giant Killer 1</p><p>Small humanoid</p><p>Alignment: Neutral Good</p><p>Patron Deity: Gaerdal Ironhand</p><p>Region: The North</p><p>Height: 3’6” </p><p>Weight: 46 lbs.</p><p>Hair: Brown</p><p>Eyes: Blue</p><p>Age: 76</p><p></p><p>Str: 16 (+3) [13 points, –2 racial, +1 level] </p><p>Dex: 14 (+2) [6 points]</p><p>Con: 15 (+2) [5 points, +2 racial] </p><p>Int: 8 (-1) [0 points] </p><p>Wis: 12 (+1) [4 points] </p><p>Cha: 10 (+0) [2 points] </p><p></p><p>Class and Racial Abilities:</p><p>+2 Con, -2 Str, Small (+4 to Hide checks, +1 to ac and attack rolls), +1 racial bonus on attacks against kobolds and goblinoids, low-light vision, weapon familiarity (gnome hooked hammers), +2 racial bonus on saving throws versus illusions, +1 to DC of saving throws of illusions cast by the gnome, +4 dodge bonus to AC against monsters of the giant type, +2 racial bonus on Craft (alchemy) and Listen checks, spell like abilities: 1/day dancing lights, ghost sound, prestidigitation and speak with animals. Fast Movement, rage 1/day, Gnome Favored Enemy: Giants +3, Track, wild empathy +1, combat style: 2 weapon fighting, Bonus Feats (2). </p><p></p><p>Hit Dice: 1d12+2 plus 2d8+4 plus 2d10+4 plus 1d10+2 plus 3</p><p>HP: 61</p><p>AC: 18 (+2 Dex, +5 armor, +1 size)</p><p>Init: +4 (+2 Dex + 2 Blooded)</p><p>Speed: 30ft </p><p></p><p>Saves:</p><p>Fortitude +13 [+10 base, +2 Con, +1 resistance]</p><p>Reflex +6 [+3 base, +2 Dex, +1 resistance]</p><p>Will +2 [+0 base, +1 Wis, +1 resistance]</p><p></p><p>BAB: +6/+1</p><p>Melee Atk: +11/+6 (1d8+5+1d6 fire/x3/S, [I]+1 flaming glaive[/I]) </p><p>Melee Atk: +11 (1d6+4/x3/B, MW gnome hooked hammer, hammer end) </p><p>Melee Atk: +11/+6 (1d4+4/x4/P, MW gnome hooked hammer, pick end) </p><p>Melee Atk: +9/+9/+4 (1d6+3/x3/B and 1d4+1/x4/P, MW gnome hooked hammer)</p><p></p><p>Ranged Atk: +10/+5 (1d6-1/x3/100 ft./p, MW Longbow w/alchemical silver arrows)</p><p></p><p>Skills: (all skills +1 when dealing directly with Giants, additional +3 to Bluff, Listen, Sense Motive, Spot, and Suvival checks against Giants)</p><p></p><p>Craft (Alchemy) +1 [0 ranks, -1 Int, +2 racial]</p><p>Hide +7 [2 ranks, +4 size, +2 Dex, -1 armor]</p><p>Intimidate +1 [1 rank, +0 Cha]</p><p>Jump +7 [5 ranks, +3 Str, -1 armor]</p><p>Listen +8 [5 ranks, +2 racial, +1 Wis]</p><p>Spot +8 [5 ranks, +1 Wis, +2 Blooded]</p><p>Survival +6 [5 ranks, +1 Wis]</p><p>Tumble +4 [1 rank, +2 synergy, +2 Dex, -1 armor]</p><p></p><p>Feats:</p><p>Blooded (1st level)</p><p>Track(B) (2nd level)</p><p>(Two Weapon Fighting)(B) (3rd level)</p><p>Toughness (3rd level)</p><p>Dodge (B) (4th level)</p><p>Mobility (B) (5th level)</p><p>Combat Reflexes (6th level)</p><p></p><p>Languages: Common, Gnome </p><p></p><p>Equipment:</p><p>[I]+1 flaming glaive (5.0 lbs, 8,308 gp)[/I]</p><p>MW Gnome Hooked Hammer (3.0 lbs, 670 gp)</p><p>MW Longbow (1.5 lbs, Regional Gear)</p><p>[I]+1 Chain Shirt (12.5 lbs, 1,250 gp)</p><p>Heward’s Handy Haversack (5 lbs, 2,000 gp)</p><p>Cloak of Resistance +1 (1 lb, 1,000 gp)[/I]</p><p>20 Alchemical silver arrows (1.5 lbs, 41 gp)</p><p>20 Alchemical silver arrows (1.5 lbs [in haversack], 41 gp)</p><p>[I]Potion of Cure Moderate Wounds x2 (600 gp)[/I]</p><p>MW Bandoleer (.5 lbs, 5 gp)</p><p>Acid (flask) x10 (10 lbs, 100 gp)</p><p>Traveller’s Outfit (1.25 lbs, free)</p><p>Bedroll (1.25 lbs [in haversack], 1 sp)</p><p>Flint and Steel ([in haversack], 1 gp)</p><p>Belt Pouch (.125 lbs, 1 gp)</p><p>Signal Whistle (8 sp)</p><p>Waterskin (1.0 lbs [in haversack], 1 gp)</p><p>Sunrod x5 (5.0 lbs [in haversack], 10 gp)</p><p>1pp, 10 gp, 10 sp, 10 cp (.62 lbs, 21gp, 1 sp)</p><p>Total weight carried: 41.995 lbs.</p><p>[/CODE]</p><p></p><p>About my Char Sheet: I took the Gnome Ranger substitution 1st level, I hope that's okay. TheGiant-Killer PRC is from Silvery Marches source book (I changed the prereq of Survival 4 ranks. There sin't a gnomish region for the SIlver Marches in PGtF book, so I used the Human one as Jack grew up around humans and the Blooded feat seemed to fit him. If this is a problem, let me know. We seem a pretty nature-saavy group. I like it!</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 2377905, member: 17626"] Jacobim Grimble, for most of his life lived in the only gnomish family in the village of Nesme. At a young age, Jack, as his mother called him, was on a picnic with his family when TROLLS ATTACKED!!!! Killing them all. Except for poor Jack. Jack, traumatised by the experience, and left to fend for himself in the wilds of the north turned a little wild himself, living off the land, and avoiding all. Eventually he met ran across a gnomish druid who helped him slowly reintroduce himself into pleasant society. For a long time Jack served as a hunter and scout for a the small gnomish village his druid friend hailed from, and though he rarely entered into town (Jack was rather skittish), he became an accepted part of the community.Eventually Jack met a beautiful gnomish woman, Deidre, and he married her, settled down and enjoyed himself as an upstanding citizen of his small village: they elected him Sheriff on his reputation as a warrior and good friend to the community. The happy life Jack thought he would never have again had returned. One day, when he was out scouting the country side with his druid friend....OGRES!!!! A patrol of Jack's deputies and his friend the druid were all killed by a the marauding band come down from the mountains, and Jack was left for dead. When Jack finally came to and returned to his small town, the buildings were destroyed, and all of the people were missing or dead. Jack found the body of his beloved wife and most of the people who had taken him in and reintroduced him to a loving community. Jack swore at that moment that, before his life was over, he would extinguish ALL GIANTS FROM THE NORTH and make all families and communities safe from their scourge!!! After tracking down the ogres that slew his family and killing their leader in single combat-narrowly escaping with his life-Jack went to Silverymoon and offered his services to the Knights of Silverymoon-as a guide to the wilderness...and an expert on slaying the many giants, ogres and trolls plauging the marches. [CODE]Jacobim “Jack” Grimble Male Rock Gnome Bbn1/Rgr2/Ftr2/Giant Killer 1 Small humanoid Alignment: Neutral Good Patron Deity: Gaerdal Ironhand Region: The North Height: 3’6” Weight: 46 lbs. Hair: Brown Eyes: Blue Age: 76 Str: 16 (+3) [13 points, –2 racial, +1 level] Dex: 14 (+2) [6 points] Con: 15 (+2) [5 points, +2 racial] Int: 8 (-1) [0 points] Wis: 12 (+1) [4 points] Cha: 10 (+0) [2 points] Class and Racial Abilities: +2 Con, -2 Str, Small (+4 to Hide checks, +1 to ac and attack rolls), +1 racial bonus on attacks against kobolds and goblinoids, low-light vision, weapon familiarity (gnome hooked hammers), +2 racial bonus on saving throws versus illusions, +1 to DC of saving throws of illusions cast by the gnome, +4 dodge bonus to AC against monsters of the giant type, +2 racial bonus on Craft (alchemy) and Listen checks, spell like abilities: 1/day dancing lights, ghost sound, prestidigitation and speak with animals. Fast Movement, rage 1/day, Gnome Favored Enemy: Giants +3, Track, wild empathy +1, combat style: 2 weapon fighting, Bonus Feats (2). Hit Dice: 1d12+2 plus 2d8+4 plus 2d10+4 plus 1d10+2 plus 3 HP: 61 AC: 18 (+2 Dex, +5 armor, +1 size) Init: +4 (+2 Dex + 2 Blooded) Speed: 30ft Saves: Fortitude +13 [+10 base, +2 Con, +1 resistance] Reflex +6 [+3 base, +2 Dex, +1 resistance] Will +2 [+0 base, +1 Wis, +1 resistance] BAB: +6/+1 Melee Atk: +11/+6 (1d8+5+1d6 fire/x3/S, [I]+1 flaming glaive[/I]) Melee Atk: +11 (1d6+4/x3/B, MW gnome hooked hammer, hammer end) Melee Atk: +11/+6 (1d4+4/x4/P, MW gnome hooked hammer, pick end) Melee Atk: +9/+9/+4 (1d6+3/x3/B and 1d4+1/x4/P, MW gnome hooked hammer) Ranged Atk: +10/+5 (1d6-1/x3/100 ft./p, MW Longbow w/alchemical silver arrows) Skills: (all skills +1 when dealing directly with Giants, additional +3 to Bluff, Listen, Sense Motive, Spot, and Suvival checks against Giants) Craft (Alchemy) +1 [0 ranks, -1 Int, +2 racial] Hide +7 [2 ranks, +4 size, +2 Dex, -1 armor] Intimidate +1 [1 rank, +0 Cha] Jump +7 [5 ranks, +3 Str, -1 armor] Listen +8 [5 ranks, +2 racial, +1 Wis] Spot +8 [5 ranks, +1 Wis, +2 Blooded] Survival +6 [5 ranks, +1 Wis] Tumble +4 [1 rank, +2 synergy, +2 Dex, -1 armor] Feats: Blooded (1st level) Track(B) (2nd level) (Two Weapon Fighting)(B) (3rd level) Toughness (3rd level) Dodge (B) (4th level) Mobility (B) (5th level) Combat Reflexes (6th level) Languages: Common, Gnome Equipment: [I]+1 flaming glaive (5.0 lbs, 8,308 gp)[/I] MW Gnome Hooked Hammer (3.0 lbs, 670 gp) MW Longbow (1.5 lbs, Regional Gear) [I]+1 Chain Shirt (12.5 lbs, 1,250 gp) Heward’s Handy Haversack (5 lbs, 2,000 gp) Cloak of Resistance +1 (1 lb, 1,000 gp)[/I] 20 Alchemical silver arrows (1.5 lbs, 41 gp) 20 Alchemical silver arrows (1.5 lbs [in haversack], 41 gp) [I]Potion of Cure Moderate Wounds x2 (600 gp)[/I] MW Bandoleer (.5 lbs, 5 gp) Acid (flask) x10 (10 lbs, 100 gp) Traveller’s Outfit (1.25 lbs, free) Bedroll (1.25 lbs [in haversack], 1 sp) Flint and Steel ([in haversack], 1 gp) Belt Pouch (.125 lbs, 1 gp) Signal Whistle (8 sp) Waterskin (1.0 lbs [in haversack], 1 gp) Sunrod x5 (5.0 lbs [in haversack], 10 gp) 1pp, 10 gp, 10 sp, 10 cp (.62 lbs, 21gp, 1 sp) Total weight carried: 41.995 lbs. [/CODE] About my Char Sheet: I took the Gnome Ranger substitution 1st level, I hope that's okay. TheGiant-Killer PRC is from Silvery Marches source book (I changed the prereq of Survival 4 ranks. There sin't a gnomish region for the SIlver Marches in PGtF book, so I used the Human one as Jack grew up around humans and the Blooded feat seemed to fit him. If this is a problem, let me know. We seem a pretty nature-saavy group. I like it! [/QUOTE]
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