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<blockquote data-quote="ChampionoftheTriad" data-source="post: 3541540" data-attributes="member: 17710"><p>I use a custom silver conversion for my campaigns...</p><p></p><p>Everything in the PH that is simple and common...clothes, basic equipment etc. is converted from gp to sp</p><p></p><p>Armor is twice its gp cost in sp, simple weapons are about 5 times ,and complex weapons such as swords are 10 times their gp cost in sp (I have a multi leveled masterwork system...basic masterwork as in the PH is +50% cost)</p><p></p><p>Magic is converted as mundane items from gp to sp thus it remains essentially the same value (but an easy mod would be to increase the effective costs of magic)</p><p></p><p>This system serves to reduce equipment gain at the lowest levels so that masterwork greatsword or full plate armor is a little more significant...and also to add verisimilitude to my games by restricting the mounds of gold that are the equivalent of ALL THE GOLD EVER UNEARTHED by the 1500's to just "special" occasions...</p><p></p><p>oh...I also reduce the overall treasure per encounter to about half normal to slow down that magic build up...</p></blockquote><p></p>
[QUOTE="ChampionoftheTriad, post: 3541540, member: 17710"] I use a custom silver conversion for my campaigns... Everything in the PH that is simple and common...clothes, basic equipment etc. is converted from gp to sp Armor is twice its gp cost in sp, simple weapons are about 5 times ,and complex weapons such as swords are 10 times their gp cost in sp (I have a multi leveled masterwork system...basic masterwork as in the PH is +50% cost) Magic is converted as mundane items from gp to sp thus it remains essentially the same value (but an easy mod would be to increase the effective costs of magic) This system serves to reduce equipment gain at the lowest levels so that masterwork greatsword or full plate armor is a little more significant...and also to add verisimilitude to my games by restricting the mounds of gold that are the equivalent of ALL THE GOLD EVER UNEARTHED by the 1500's to just "special" occasions... oh...I also reduce the overall treasure per encounter to about half normal to slow down that magic build up... [/QUOTE]
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