Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
silver standard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MG.0" data-source="post: 6683668" data-attributes="member: 6799436"><p>Large, fantastic dungeons, not tiny medieval ones. Reality is boring. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Certainly true about chests. Actually that's part of the beauty of heavy coins...you might get to the dragon's mountain of treasure, but good luck taking it with you. Your best bet is to grab what you can and get the heck out before something even worse shows up.</p><p></p><p></p><p>I particularly like this section of the 1st edition DMG (page 90):</p><p></p><p><em>There is no question that the prices and costs of the game are based on</em></p><p><em>inflationary economy, one where a sudden influx of silver and gold has</em></p><p><em>driven everything well beyond its normal value. The reasoning behind this</em></p><p><em>is simple. An active campaign will most certainly bring a steady flow of</em></p><p><em>wealth into the base area, as adventurers come from successful trips into</em></p><p><em>dungeon and wilderness. If the economy of the area is one which more</em></p><p><em>accurately reflects that of medieval England, let us say, where coppers and</em></p><p><em>silver coins are usual and a gold piece remarkable, such an influx of new</em></p><p><em>money, even in copper and silver, would cause an inflationory spiral. This</em></p><p><em>would necessitate you adjusting costs accordingly and then upping</em></p><p><em>dungeon treasures somewhat to keep pace. If a near-maximum is as-</em></p><p><em>sumed, then the economics of the area can remain relatively constant, and</em></p><p><em>the DM will have to adiust costs only for things in demand or short supply</em></p><p><em>-weapons, oil, holy water, men-at-arms, whatever.</em></p><p><em>The economic systems of areas beyond the more active campaign areas</em></p><p><em>can be viably based on lesser wealth only until the stream of loot begins to</em></p><p><em>pour outwards into them. While it is possible to reduce treasure in these</em></p><p><em>areas to some extent so as to prolong the period of lower costs, what kind</em></p><p><em>of a dragon hoard, for example, doesn't have gold and gems? It is simply</em></p><p><em>more heroic for players to have their characters swaggering around with</em></p><p><em>pouches full of gems and tossing out gold pieces than it is for them to have</em></p><p><em>coppers. Heroic fantasy is made of fortunes and king's ransoms in loot</em></p><p><em>gained most cleverly and bravely and lost in a twinkling by various means</em></p><p><em>- thievery, gambling, debauchery, gift-giving, bribes, and so forth. The</em></p><p><em>"reality" AD&D seeks to create through role playing is that of the mythical</em></p><p><em>heroes such as Conan, Fafhrd and the Gray Mouser, Kothar, Elric, and their</em></p><p><em>ilk. When treasure is spoken of, it is more stirring when participants know</em></p><p><em>it to be TREASURE!</em></p><p><em>You may, of course, adiust any prices and costs as you see fit for your own</em></p><p><em>milieu. Be careful to observe the effects of such changes on both play</em></p><p><em>balance and player involvement. If any adverse effects are noted, it is</em></p><p><em>better to return to the tried and true. It is fantastic and of heroic proportions</em></p><p><em>so as to match its game vehicle.</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="MG.0, post: 6683668, member: 6799436"] Large, fantastic dungeons, not tiny medieval ones. Reality is boring. :) Certainly true about chests. Actually that's part of the beauty of heavy coins...you might get to the dragon's mountain of treasure, but good luck taking it with you. Your best bet is to grab what you can and get the heck out before something even worse shows up. I particularly like this section of the 1st edition DMG (page 90): [I]There is no question that the prices and costs of the game are based on inflationary economy, one where a sudden influx of silver and gold has driven everything well beyond its normal value. The reasoning behind this is simple. An active campaign will most certainly bring a steady flow of wealth into the base area, as adventurers come from successful trips into dungeon and wilderness. If the economy of the area is one which more accurately reflects that of medieval England, let us say, where coppers and silver coins are usual and a gold piece remarkable, such an influx of new money, even in copper and silver, would cause an inflationory spiral. This would necessitate you adjusting costs accordingly and then upping dungeon treasures somewhat to keep pace. If a near-maximum is as- sumed, then the economics of the area can remain relatively constant, and the DM will have to adiust costs only for things in demand or short supply -weapons, oil, holy water, men-at-arms, whatever. The economic systems of areas beyond the more active campaign areas can be viably based on lesser wealth only until the stream of loot begins to pour outwards into them. While it is possible to reduce treasure in these areas to some extent so as to prolong the period of lower costs, what kind of a dragon hoard, for example, doesn't have gold and gems? It is simply more heroic for players to have their characters swaggering around with pouches full of gems and tossing out gold pieces than it is for them to have coppers. Heroic fantasy is made of fortunes and king's ransoms in loot gained most cleverly and bravely and lost in a twinkling by various means - thievery, gambling, debauchery, gift-giving, bribes, and so forth. The "reality" AD&D seeks to create through role playing is that of the mythical heroes such as Conan, Fafhrd and the Gray Mouser, Kothar, Elric, and their ilk. When treasure is spoken of, it is more stirring when participants know it to be TREASURE! You may, of course, adiust any prices and costs as you see fit for your own milieu. Be careful to observe the effects of such changes on both play balance and player involvement. If any adverse effects are noted, it is better to return to the tried and true. It is fantastic and of heroic proportions so as to match its game vehicle. [/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
silver standard
Top