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Silvery Barbs - How has it looked in play?
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<blockquote data-quote="Giant Octopodes" data-source="post: 8746068" data-attributes="member: 7037488"><p>ECM I'm not quoting your post, it's too long, but you have multiple logical fallacies contained therein. First, you assume spending more spell slots on it is desirable. Spending fewer spell slots on it is more spell slots available for other things. It's like "Counterspell", you don't -want- to use Counterspell, you just also don't want the Fighter to be dominated and hacking apart the other party members, or for your Cleric to be disintegrated. So no, you wouldn't aim for them having a reasonable chance of making the save, you just would only use it when they did.</p><p></p><p>Second, you ignore that you do not need to choose to use it until and unless someone has made the save. So if there is an enemy with a poor save who makes the save in question, it will not "usually fail", it will usually succeed, as the attempt at using it for that begins in the state at which the enemy has already made the save in question. </p><p></p><p>Third, you ignore the impact of a successful spell is often a combatant being entirely eliminated. The most power SB ever is when the DC is a natural 20, because then you took someone you -know- made the save, got lucky, and remained in the fight to potentially cause huge problems, and you were able to make it exceedingly likely that, due to your use of a 1st level spell, they are instead eliminated from the fight.</p><p></p><p>Finally, you act as if you can only use it on spells you yourself are casting. It's not that 'most days you won't use it because no enemies are failing your saves anyway' (which sound like pretty easy days to me and a desirable outcome!), it would have to be that 'no enemies are failing -any- saves from -any- abilities of your party members'.</p><p></p><p>Also worth noting that Legendary Resistance makes this MORE effective, since normally to get a chance at burning one you need to connect with a potent enough effect to be worth the burn, and you want to burn through those ASAP. This gives you another chance at burning one with extreme action efficiency, helping guarantee you peel those away ASAP so your spells can actually land. Not saying spending your reaction on it is a 'free' thing or without risk, but your logic and calculations are flawed.</p></blockquote><p></p>
[QUOTE="Giant Octopodes, post: 8746068, member: 7037488"] ECM I'm not quoting your post, it's too long, but you have multiple logical fallacies contained therein. First, you assume spending more spell slots on it is desirable. Spending fewer spell slots on it is more spell slots available for other things. It's like "Counterspell", you don't -want- to use Counterspell, you just also don't want the Fighter to be dominated and hacking apart the other party members, or for your Cleric to be disintegrated. So no, you wouldn't aim for them having a reasonable chance of making the save, you just would only use it when they did. Second, you ignore that you do not need to choose to use it until and unless someone has made the save. So if there is an enemy with a poor save who makes the save in question, it will not "usually fail", it will usually succeed, as the attempt at using it for that begins in the state at which the enemy has already made the save in question. Third, you ignore the impact of a successful spell is often a combatant being entirely eliminated. The most power SB ever is when the DC is a natural 20, because then you took someone you -know- made the save, got lucky, and remained in the fight to potentially cause huge problems, and you were able to make it exceedingly likely that, due to your use of a 1st level spell, they are instead eliminated from the fight. Finally, you act as if you can only use it on spells you yourself are casting. It's not that 'most days you won't use it because no enemies are failing your saves anyway' (which sound like pretty easy days to me and a desirable outcome!), it would have to be that 'no enemies are failing -any- saves from -any- abilities of your party members'. Also worth noting that Legendary Resistance makes this MORE effective, since normally to get a chance at burning one you need to connect with a potent enough effect to be worth the burn, and you want to burn through those ASAP. This gives you another chance at burning one with extreme action efficiency, helping guarantee you peel those away ASAP so your spells can actually land. Not saying spending your reaction on it is a 'free' thing or without risk, but your logic and calculations are flawed. [/QUOTE]
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Silvery Barbs - How has it looked in play?
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