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Silvery Barbs - How has it looked in play?
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<blockquote data-quote="Giant Octopodes" data-source="post: 8746203" data-attributes="member: 7037488"><p>Right, but as outlined in the very next paragraph, a small chance of it coming up in an individual circumstance rapidly becomes a large chance of it coming up during a large encounter. The more difficult the encounter, the longer it is likely to take, and the more saves you'll likely be forcing upon the enemy, and therefore the more likely it is to come up. A 54% chance of coming up and impacting an encounter is not "highly situational". Obviously the fictionalized 'everything has a 80% chance' scenario isn't real math, but it's a close enough approximation to demonstrate the point, which was ignored. A 20% chance of a situation coming up Per Incident rapidly rises to a high probability that it will come up. </p><p></p><p>Your 'alternative scenario' is absolutely a waste of a reaction which could be used for better things, both in terms of the reaction itself and the spell slot. It's a tactical mistake to use it to, for example, negate a crit when an enemy has 4 attacks against you with a high probability of success. That you can choose to use it poorly doesn't make it a poor choice or anything, it just means there's room for improvement in your tactical decision making and mental math on when the right time is to use what ability. I mean, I can choose to fireball the ground and hit zero enemies in order to start a fire, that's a waste, but it doesn't make fireball less potent just because I wasn't using it optimally.</p><p></p><p>If the scenario was over after 1 failed save or even 5 failed saves you didn't NEED to prepare another spell, you had more than enough gas in the tank to win anyway. If it didn't come up, it's because you were Already Winning. I'm not arguing that it is or isn't overpowered by the way, just saying, the logic being used to justify your position is flawed and inaccurate.</p></blockquote><p></p>
[QUOTE="Giant Octopodes, post: 8746203, member: 7037488"] Right, but as outlined in the very next paragraph, a small chance of it coming up in an individual circumstance rapidly becomes a large chance of it coming up during a large encounter. The more difficult the encounter, the longer it is likely to take, and the more saves you'll likely be forcing upon the enemy, and therefore the more likely it is to come up. A 54% chance of coming up and impacting an encounter is not "highly situational". Obviously the fictionalized 'everything has a 80% chance' scenario isn't real math, but it's a close enough approximation to demonstrate the point, which was ignored. A 20% chance of a situation coming up Per Incident rapidly rises to a high probability that it will come up. Your 'alternative scenario' is absolutely a waste of a reaction which could be used for better things, both in terms of the reaction itself and the spell slot. It's a tactical mistake to use it to, for example, negate a crit when an enemy has 4 attacks against you with a high probability of success. That you can choose to use it poorly doesn't make it a poor choice or anything, it just means there's room for improvement in your tactical decision making and mental math on when the right time is to use what ability. I mean, I can choose to fireball the ground and hit zero enemies in order to start a fire, that's a waste, but it doesn't make fireball less potent just because I wasn't using it optimally. If the scenario was over after 1 failed save or even 5 failed saves you didn't NEED to prepare another spell, you had more than enough gas in the tank to win anyway. If it didn't come up, it's because you were Already Winning. I'm not arguing that it is or isn't overpowered by the way, just saying, the logic being used to justify your position is flawed and inaccurate. [/QUOTE]
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