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Silvery Barbs Overpowered or Overrated?
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<blockquote data-quote="ECMO3" data-source="post: 8576459" data-attributes="member: 7030563"><p>So I have been playing with Sivery Barbs for about 4 months now at 4 different tables. I personally have the spell on a Ranger/Bard (5/1), a Bladesinger 7 and an Arcane Trickster/Arcane Archer 4/3 and several other players have it too.</p><p></p><p>Overall I think less of this spell than I did. It is a good but it is not overpowered and if we are talking about combat specifically I would put it behind many other spells.</p><p></p><p>Reasoning:</p><p><strong>Strengths:</strong></p><p>1. Versatility </p><p>You will have the opportunity to use it a lot in combat, almost too much if you are in melee often.</p><p></p><p>For a combat spell it also has a lot of out of combat uses and it is one of few 1st level spells along with charm person, Hex and Find Familiar that have both good combat and good out of combat uses.</p><p></p><p>2. No Concentration</p><p></p><p>3. Potential for very high payoff if use is rationed.</p><p></p><p>4. Reaction to cast (I put this as an advantage but on some builds this could be a disadvantage)</p><p></p><p><strong>Weaknesses:</strong></p><p>1. High slot cost.</p><p>Silvery Barbs affects two rolls. That is it, one enemy roll and one roll you make with advantage and you don't really control when the advantage roll happens. This compares with spells like Faerie Fire or Bless that will affect dozens of rolls for a single 1st level slot.</p><p></p><p>2. Not as effective as more narrowly focused options.</p><p>Shield is a much better spell at keeping you from getting hit, Hex is a better option at causing disadvantage on ability checks, absorb elements is going to save more damage from elements and bane or PEG is going to make enemies affected miss you more often. All these are more powerful than Silvery Barbs at the expense of the versatility SB has. My Bladesinger used SB to beat a crit and it worked for that but she still went down because she got hit 4 more times before her turn (including the reroll) and shield would have probably kept her up even though she would have taken the crit.</p><p></p><p>3. Not reliable and has a lot of variance in effectiveness</p><p>One thing I have found is often Silvery Barbs does nothing at all and other times it has a huge affect but you really can't predict if it is or is not going to work. My Bladesinger used it on a beholder trying to land Fear and he saved the second time. My Ranger has used it a bunch to make enemies reroll in melee and most of the time they have still hit him, as of right now he is nearly out of slots and has only been trhough the first fight of the day (admitedly a difficult one).</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8576459, member: 7030563"] So I have been playing with Sivery Barbs for about 4 months now at 4 different tables. I personally have the spell on a Ranger/Bard (5/1), a Bladesinger 7 and an Arcane Trickster/Arcane Archer 4/3 and several other players have it too. Overall I think less of this spell than I did. It is a good but it is not overpowered and if we are talking about combat specifically I would put it behind many other spells. Reasoning: [B]Strengths:[/B] 1. Versatility You will have the opportunity to use it a lot in combat, almost too much if you are in melee often. For a combat spell it also has a lot of out of combat uses and it is one of few 1st level spells along with charm person, Hex and Find Familiar that have both good combat and good out of combat uses. 2. No Concentration 3. Potential for very high payoff if use is rationed. 4. Reaction to cast (I put this as an advantage but on some builds this could be a disadvantage) [B]Weaknesses:[/B] 1. High slot cost. Silvery Barbs affects two rolls. That is it, one enemy roll and one roll you make with advantage and you don't really control when the advantage roll happens. This compares with spells like Faerie Fire or Bless that will affect dozens of rolls for a single 1st level slot. 2. Not as effective as more narrowly focused options. Shield is a much better spell at keeping you from getting hit, Hex is a better option at causing disadvantage on ability checks, absorb elements is going to save more damage from elements and bane or PEG is going to make enemies affected miss you more often. All these are more powerful than Silvery Barbs at the expense of the versatility SB has. My Bladesinger used SB to beat a crit and it worked for that but she still went down because she got hit 4 more times before her turn (including the reroll) and shield would have probably kept her up even though she would have taken the crit. 3. Not reliable and has a lot of variance in effectiveness One thing I have found is often Silvery Barbs does nothing at all and other times it has a huge affect but you really can't predict if it is or is not going to work. My Bladesinger used it on a beholder trying to land Fear and he saved the second time. My Ranger has used it a bunch to make enemies reroll in melee and most of the time they have still hit him, as of right now he is nearly out of slots and has only been trhough the first fight of the day (admitedly a difficult one). [/QUOTE]
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