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You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
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Silvery Barbs Overpowered or Overrated?
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<blockquote data-quote="jgsugden" data-source="post: 8576575" data-attributes="member: 2629"><p>I have also been using it on two builds. </p><p></p><p>One is a Gloom Stalker 5 / Cleric of Order 1 / Divine Soul 5 / Battlemaster 4 / Rogue 1. The shorthand for that monstrosity of a multiclass is that they're a religious archer. The progression feels more like Archer 10 / Cleric 6. </p><p></p><p>This PC uses their action and bonus action (for Healing words to grant an attack as a reaction to another PC or for quickened spells) every round, and as an archer rarely makes OAs. As such, they have their reactions available for Shield, Absorb Elements, Silvery Barbs and Hellish Rebuke - but 3 of those 4 rarely trigger. As an archer, they can be far back from the front lines and often escape being targeted. As such, this is the <em>perfect</em> PC for Silvery Barbs. And yet, I rarely cast it, and when I do it is usually to force a reroll on a saving throw. It has been useful, at times, but not overwhelmingly so. </p><p></p><p>The other PC is an Aberrant Mind Sorcerer in the Odyssey of the Dragonlords campaign setting. That PC also has a magic item that allows them to cast Shield 3 times per day, so when I obtained that I swapped Shield as a known spell for this spell. Now, with Heightened Spell, I can force enemies to save st a disadvantage, then reroll if they make the save. As such, my spells tend to land when I want them to land, which is handy for a spellcaster with a tendency for enchantment spells. Modify Memory, Dominate Person, Hold Monster, Banishment, Phantasmal Force, Suggestion, Enemies Abound, Polymorph, Vortex Warp ... and if you note it, many of those spells require multiple saving throws by the enemy, so this is a way to help keep those failures coming. This is another PC that seems built for the spell - but it isn't cast all that often. On this PC, the best use of this was on an <em>ally</em> which forced their attack to miss ... in order to give another downed PC a reroll on their upcoming death save (which did save their life). Part of the reason I rarely cast it is the PC has uncommonly high DCs on his spells and has faced a lot of enemies without great saving throw bonuses. However, it also sometimes comes down to me not wanting to waste my reaction because I might need to Counterspell...</p><p></p><p>I think of it as a B tier spell - good to have, but not an automatic must have spell.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8576575, member: 2629"] I have also been using it on two builds. One is a Gloom Stalker 5 / Cleric of Order 1 / Divine Soul 5 / Battlemaster 4 / Rogue 1. The shorthand for that monstrosity of a multiclass is that they're a religious archer. The progression feels more like Archer 10 / Cleric 6. This PC uses their action and bonus action (for Healing words to grant an attack as a reaction to another PC or for quickened spells) every round, and as an archer rarely makes OAs. As such, they have their reactions available for Shield, Absorb Elements, Silvery Barbs and Hellish Rebuke - but 3 of those 4 rarely trigger. As an archer, they can be far back from the front lines and often escape being targeted. As such, this is the [I]perfect[/I] PC for Silvery Barbs. And yet, I rarely cast it, and when I do it is usually to force a reroll on a saving throw. It has been useful, at times, but not overwhelmingly so. The other PC is an Aberrant Mind Sorcerer in the Odyssey of the Dragonlords campaign setting. That PC also has a magic item that allows them to cast Shield 3 times per day, so when I obtained that I swapped Shield as a known spell for this spell. Now, with Heightened Spell, I can force enemies to save st a disadvantage, then reroll if they make the save. As such, my spells tend to land when I want them to land, which is handy for a spellcaster with a tendency for enchantment spells. Modify Memory, Dominate Person, Hold Monster, Banishment, Phantasmal Force, Suggestion, Enemies Abound, Polymorph, Vortex Warp ... and if you note it, many of those spells require multiple saving throws by the enemy, so this is a way to help keep those failures coming. This is another PC that seems built for the spell - but it isn't cast all that often. On this PC, the best use of this was on an [I]ally[/I] which forced their attack to miss ... in order to give another downed PC a reroll on their upcoming death save (which did save their life). Part of the reason I rarely cast it is the PC has uncommonly high DCs on his spells and has faced a lot of enemies without great saving throw bonuses. However, it also sometimes comes down to me not wanting to waste my reaction because I might need to Counterspell... I think of it as a B tier spell - good to have, but not an automatic must have spell. [/QUOTE]
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Silvery Barbs Overpowered or Overrated?
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