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<blockquote data-quote="Breezly" data-source="post: 1308286" data-attributes="member: 12847"><p><strong>Post 011204 – The Journey Begins, Alturiak 1, 6 in the evening.</strong></p><p></p><p>Post 011204 – The Journey Begins, Alturiak 1, 6 in the evening.</p><p></p><p>The morning soon slips into afternoon as the preparations move forward. Alustriel is true to her word and you are supplied with the various adventuring gear that you listed. In addition, she will supply you with a contact in Silvermoon from which to purchase your mounts for the trip; Alustirel gives you gold for this. (<strong>A Light Horse for each of the elves and half-elves, a war pony for the dwarf and a War Dog for the halfling, sorry, no climbing dogs in Silverymoon</strong>).</p><p></p><p><span style="color: RoyalBlue">“So, it is to be an adventuring party. That seems about right. I remember my days as an adventurer. They never seem to escape you though. Life is full of adventures. I am sorry that we cannot send you out as heroes. We can maintain some secrecy and you will likely get out of Silverymoon without much attention. Even though many saw you, most will forget your faces. But, that will not last long. There are many that would love to see Silverymoon fall, for whatever reason, and they will do what they can to hinder your quest. I have made arrangements for you to stay at an inn this evening, The Inn of the Wayward Sages. You will also need to register with the Adventurer’s Guild and get an official writ allowing you to conduct your affairs in the Silver Marches. This will take you the rest of the day and it is probably best if you leave with the light of day. I must take my leave now and plan what to do about this dragon.”</span> With that, Alustriel heads off into one of the side chambers.</p><p></p><p>A number of attendants assist you with gathering your gear. They package up your extra gear and rations in manageable sacks and chests. With some effort, you are able to move the gear out of the High Palace and into the City of Silverymoon. </p><p></p><p> The city is still abuzz with the visit of the Dragon yesterday. It seems like ages ago, but it was only yesterday when your lives changes. People are going about their business, though you catch conversations about the dragon and the fate of Silverymoon. A few people stare your way, though you do not get the impression that they are ill intended. </p><p></p><p>Your first stop is not to far away, near the Sundabar Gate on the eastern side of the city. You meet the contact Alustriel mentioned to acquire your mount. One Giden Rothral, a large human, runs the Golden Hoof Stable and Tack. When you mention your request, his faces brightens with recognition, <span style="color: Sienna">’Of course, your need was made known to me. I have that which you need.’ </span> You pay Giden for your mounts and he offers to stable them for you until you leave the city. There is an extra two pack mounts on which to store your extra gears. All told, you have <strong>5 Light Horses, 1 War Pony, a War Dog and 2 Pack Horses. </strong> </p><p></p><p>Your second stop, now that you have dropped off your gear, is to register with the Adventurer’s Guild. You find directions that take you through the heart of the city. You eventually find your destination and see that the guild is bustling with business. All shapes and sizes of warrior, priest and wizard makes their way in and out of the guild. The building is a three-story complex shaped of white stone. There are various greens growing in and about the nooks of the building. The sign reads plainly ‘Adventurer’s Guild’ over a Shield and Crossed Sword emblem. Moving inside you see various people milling about looking at the Job Board or speaking with various merchants and others that have come to hire on able-bodied adventurers. You find the registration desk and are greeted by a well-worn dwarf, certainly getting on in age. A deep scar runs through the middle of his face and you notice that he is missing two fingers on his right hand. <span style="color: Gray">“Ah. New blood, so it seems. (Eyeing the group). I’ve not seen ye’ ‘afore so I guess yer here ta register proper. Well now, step forward and be accounted. The fee is 10gp each and any sanctioned work done in the area of Silverymoon requires a 5% tax on what ye find. A course, ya need to give yer group name, so we knows ya. We’ll give ya a seal o’ the guild to identify ya as proper sanctioned adventurers. Come now, step forward.”</span></p><p></p><p>Ok, some things to decide as you reply to this post:</p><p></p><p>How do you register?</p><p>Do you stay at the Inn tonight?</p><p>How do you wish to go? You notice a number of job postings on the Guild board indicating a merchant looking for escort to Sundabar, a Wizard needs an item delivered to a friend inside the city of Sundabar, and a wealthy man requires a guard to escort him to the city of Sundabar. Do you look into any of these postings?</p><p>Any last preparations?</p></blockquote><p></p>
[QUOTE="Breezly, post: 1308286, member: 12847"] [b]Post 011204 – The Journey Begins, Alturiak 1, 6 in the evening.[/b] Post 011204 – The Journey Begins, Alturiak 1, 6 in the evening. The morning soon slips into afternoon as the preparations move forward. Alustriel is true to her word and you are supplied with the various adventuring gear that you listed. In addition, she will supply you with a contact in Silvermoon from which to purchase your mounts for the trip; Alustirel gives you gold for this. ([B]A Light Horse for each of the elves and half-elves, a war pony for the dwarf and a War Dog for the halfling, sorry, no climbing dogs in Silverymoon[/B]). [COLOR=RoyalBlue]“So, it is to be an adventuring party. That seems about right. I remember my days as an adventurer. They never seem to escape you though. Life is full of adventures. I am sorry that we cannot send you out as heroes. We can maintain some secrecy and you will likely get out of Silverymoon without much attention. Even though many saw you, most will forget your faces. But, that will not last long. There are many that would love to see Silverymoon fall, for whatever reason, and they will do what they can to hinder your quest. I have made arrangements for you to stay at an inn this evening, The Inn of the Wayward Sages. You will also need to register with the Adventurer’s Guild and get an official writ allowing you to conduct your affairs in the Silver Marches. This will take you the rest of the day and it is probably best if you leave with the light of day. I must take my leave now and plan what to do about this dragon.”[/COLOR] With that, Alustriel heads off into one of the side chambers. A number of attendants assist you with gathering your gear. They package up your extra gear and rations in manageable sacks and chests. With some effort, you are able to move the gear out of the High Palace and into the City of Silverymoon. The city is still abuzz with the visit of the Dragon yesterday. It seems like ages ago, but it was only yesterday when your lives changes. People are going about their business, though you catch conversations about the dragon and the fate of Silverymoon. A few people stare your way, though you do not get the impression that they are ill intended. Your first stop is not to far away, near the Sundabar Gate on the eastern side of the city. You meet the contact Alustriel mentioned to acquire your mount. One Giden Rothral, a large human, runs the Golden Hoof Stable and Tack. When you mention your request, his faces brightens with recognition, [COLOR=Sienna]’Of course, your need was made known to me. I have that which you need.’ [/COLOR] You pay Giden for your mounts and he offers to stable them for you until you leave the city. There is an extra two pack mounts on which to store your extra gears. All told, you have [B]5 Light Horses, 1 War Pony, a War Dog and 2 Pack Horses. [/B] Your second stop, now that you have dropped off your gear, is to register with the Adventurer’s Guild. You find directions that take you through the heart of the city. You eventually find your destination and see that the guild is bustling with business. All shapes and sizes of warrior, priest and wizard makes their way in and out of the guild. The building is a three-story complex shaped of white stone. There are various greens growing in and about the nooks of the building. The sign reads plainly ‘Adventurer’s Guild’ over a Shield and Crossed Sword emblem. Moving inside you see various people milling about looking at the Job Board or speaking with various merchants and others that have come to hire on able-bodied adventurers. You find the registration desk and are greeted by a well-worn dwarf, certainly getting on in age. A deep scar runs through the middle of his face and you notice that he is missing two fingers on his right hand. [COLOR=Gray]“Ah. New blood, so it seems. (Eyeing the group). I’ve not seen ye’ ‘afore so I guess yer here ta register proper. Well now, step forward and be accounted. The fee is 10gp each and any sanctioned work done in the area of Silverymoon requires a 5% tax on what ye find. A course, ya need to give yer group name, so we knows ya. We’ll give ya a seal o’ the guild to identify ya as proper sanctioned adventurers. Come now, step forward.”[/COLOR] Ok, some things to decide as you reply to this post: How do you register? Do you stay at the Inn tonight? How do you wish to go? You notice a number of job postings on the Guild board indicating a merchant looking for escort to Sundabar, a Wizard needs an item delivered to a friend inside the city of Sundabar, and a wealthy man requires a guard to escort him to the city of Sundabar. Do you look into any of these postings? Any last preparations? [/QUOTE]
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