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Similarities 4E PF2?
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<blockquote data-quote="TwoSix" data-source="post: 7635386" data-attributes="member: 205"><p>Both 4e and PF2 (or at least the playtest) have some class description, followed by a lot of rectangular boxes, and those boxes have small blocks of rules text organized by number. </p><p></p><p>I think this is a laughably small issue that will become magnified because aesthetics matter. To my mind, the greatest sin of 4e was presentation; the books were well done as a reference but felt sterile, only the actual reading content inspired the imagination. Obviously, the actual design of the core rulebook will be key, but I think this has a strong possibility of being a pain point for PF2.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7635386, member: 205"] Both 4e and PF2 (or at least the playtest) have some class description, followed by a lot of rectangular boxes, and those boxes have small blocks of rules text organized by number. I think this is a laughably small issue that will become magnified because aesthetics matter. To my mind, the greatest sin of 4e was presentation; the books were well done as a reference but felt sterile, only the actual reading content inspired the imagination. Obviously, the actual design of the core rulebook will be key, but I think this has a strong possibility of being a pain point for PF2. [/QUOTE]
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