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Similarities 4E PF2?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7635970" data-attributes="member: 6775031"><p>The biggest similarity, at least from my perspective, is their approach to the basic math. It certainly appears as though they're trying to keep more control of which specific numbers will be necessary to hit, in order to guarantee that you have an interesting fight against monsters of your own level. Fourth Edition is unique, in that it assumed you would only be fighting things within a very narrow band of levels, because each encounter was intended to stand on its own, and you were guaranteed a fairly hard reset between fights. That's a stark contrast to 5E design philosophy, where they intended for you to often fight lower-level enemies; and to 3E, where they really didn't care.</p><p></p><p>Strong control over the math implies (to me) that they are again looking to balance the game at the encounter level, rather than across an entire day (or an entire adventure).</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7635970, member: 6775031"] The biggest similarity, at least from my perspective, is their approach to the basic math. It certainly appears as though they're trying to keep more control of which specific numbers will be necessary to hit, in order to guarantee that you have an interesting fight against monsters of your own level. Fourth Edition is unique, in that it assumed you would only be fighting things within a very narrow band of levels, because each encounter was intended to stand on its own, and you were guaranteed a fairly hard reset between fights. That's a stark contrast to 5E design philosophy, where they intended for you to often fight lower-level enemies; and to 3E, where they really didn't care. Strong control over the math implies (to me) that they are again looking to balance the game at the encounter level, rather than across an entire day (or an entire adventure). [/QUOTE]
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