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Similarities 4E PF2?
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<blockquote data-quote="Parmandur" data-source="post: 7636263" data-attributes="member: 6780330"><p>Well, I don't really read technical manuals for any reason at all, and definitely not for fun (poetry or philosophical treatises are more my jam). Presentation and aesthetics matter: the 5E spell system is not neccessarily less complex than the 4E powers system, and is probably more complicated in certain key ways. However, the way the information is presented in 5E allows for me to keep most of it in my head without referencing anything, through the power of natural language rather than jargon, no matter how consistent or accurate the jargon may be. The power of abstraction, such as Sorcerers and Wizards using the same fireball, also rewards memorization, knowing that it will be applicable in other cases. The smorgasbord of PF2 Feats (Skill Feats, General Feats, Ancestry Feats, Class Feats...dear God, y'all) are not as redundant, but the large array of small possibilities is a bit much.</p><p></p><p>PF2, similar to 4E, uses a consistent keyword based jargon, and presents the information in a similar technical manual fashion (we now have leaks that confirm this has not changed in the final product). This does not float my boat, but YMMV.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 7636263, member: 6780330"] Well, I don't really read technical manuals for any reason at all, and definitely not for fun (poetry or philosophical treatises are more my jam). Presentation and aesthetics matter: the 5E spell system is not neccessarily less complex than the 4E powers system, and is probably more complicated in certain key ways. However, the way the information is presented in 5E allows for me to keep most of it in my head without referencing anything, through the power of natural language rather than jargon, no matter how consistent or accurate the jargon may be. The power of abstraction, such as Sorcerers and Wizards using the same fireball, also rewards memorization, knowing that it will be applicable in other cases. The smorgasbord of PF2 Feats (Skill Feats, General Feats, Ancestry Feats, Class Feats...dear God, y'all) are not as redundant, but the large array of small possibilities is a bit much. PF2, similar to 4E, uses a consistent keyword based jargon, and presents the information in a similar technical manual fashion (we now have leaks that confirm this has not changed in the final product). This does not float my boat, but YMMV. [/QUOTE]
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