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Similarities 4E PF2?
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<blockquote data-quote="Tony Vargas" data-source="post: 7636271" data-attributes="member: 996"><p>Yep, understandable. Storyteller sold a /lot/ of books in the 90s, and they were, especially for rulebooks, pretty good cover-to-cover reads, but good luck finding a specific thing you vaguely remembered reading in one of them. Serious point-build systems, Hero, GURPS, could sometimes go the exact opposite, especially in presenting their core mechanics, very dry stuff.</p><p></p><p>Both more complex and presented in a less clear way, yes. But the less clear way is /natural language/, which is more comfortable to read, even if, having read it two or three times, you're still not clear on the intent. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> It was a design decision made up-front and shared from the Next playtest on - and generally well-received. </p><p></p><p>Which just shows to go you, human nature. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Maybe PF2 will manage /both/ form & function, both comfortable/entertaining presentation /and/ clarity/precision, organization & a good index. </p><p></p><p>I prefer my rules in clear, concise, efficient presentation that's easy to find & understand the thing I need at the moment, yeah, sounds good. </p><p>I'd like the setting information that makes a good cover-to-cover read in an entirely separate book, thanks. </p><p></p><p>IMX, though, I need entirely separate /games/ to get both. ;(</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7636271, member: 996"] Yep, understandable. Storyteller sold a /lot/ of books in the 90s, and they were, especially for rulebooks, pretty good cover-to-cover reads, but good luck finding a specific thing you vaguely remembered reading in one of them. Serious point-build systems, Hero, GURPS, could sometimes go the exact opposite, especially in presenting their core mechanics, very dry stuff. Both more complex and presented in a less clear way, yes. But the less clear way is /natural language/, which is more comfortable to read, even if, having read it two or three times, you're still not clear on the intent. ;) It was a design decision made up-front and shared from the Next playtest on - and generally well-received. Which just shows to go you, human nature. ;) Maybe PF2 will manage /both/ form & function, both comfortable/entertaining presentation /and/ clarity/precision, organization & a good index. I prefer my rules in clear, concise, efficient presentation that's easy to find & understand the thing I need at the moment, yeah, sounds good. I'd like the setting information that makes a good cover-to-cover read in an entirely separate book, thanks. IMX, though, I need entirely separate /games/ to get both. ;( [/QUOTE]
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