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Similarities 4E PF2?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7636835" data-attributes="member: 6775031"><p>In that case, you have (a2) easy fights that resolve quickly and the players get to show off how awesome they are, and you have (b2) impossible fights that the players avoid in order to show off how wise they are. The choice between your given options, (a) (b) or (c), was disingenuous. In reality, the choice between (a2) and (b2), or (c), is a lot less one-sided.</p><p></p><p>I'm not talking about that. Those are honest choices, which a system can use or not, and players can accept (or reject) at face value. </p><p></p><p>I'm talking about the illusion of objectivity, where the GM pretends that they're running the world as a living place, while they're actually contriving the party into level-appropriate scenarios. When a great game comes together, it shouldn't be because the player was oblivious to what the GM was doing behind the screen (as you put it). If a game experience would be ruined for the player, if they ever found out how the GM was doing things, then it was never a good game to begin with.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7636835, member: 6775031"] In that case, you have (a2) easy fights that resolve quickly and the players get to show off how awesome they are, and you have (b2) impossible fights that the players avoid in order to show off how wise they are. The choice between your given options, (a) (b) or (c), was disingenuous. In reality, the choice between (a2) and (b2), or (c), is a lot less one-sided. I'm not talking about that. Those are honest choices, which a system can use or not, and players can accept (or reject) at face value. I'm talking about the illusion of objectivity, where the GM pretends that they're running the world as a living place, while they're actually contriving the party into level-appropriate scenarios. When a great game comes together, it shouldn't be because the player was oblivious to what the GM was doing behind the screen (as you put it). If a game experience would be ruined for the player, if they ever found out how the GM was doing things, then it was never a good game to begin with. [/QUOTE]
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