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D&D Older Editions, OSR, & D&D Variants
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<blockquote data-quote="Mannahnin" data-source="post: 9732660" data-attributes="member: 7026594"><p>This is pretty neat, as a condensation of the rules printable on two sides of a sheet of paper, and playable with a d6 and index card character sheets. </p><p></p><p>I had to infer that AN = armor number or the equivalent of AC, and DN = difficulty number rather than DC for Difficulty Classbut that was no trouble. </p><p></p><p>One section I'm having a bit of a challenge with is the magic. I feel like that needs a little more explanation. I appreciate the idea that you improvise the exact spells/interpret them by the guidelines, but I'm not clear, for example, how you differentiate a light, moderate, or heavy damage spell. Is the idea that you need to roll a higher DN, say, 5/6/7 for light, mod, heavy spells? Control spells specify that they should be DN 5-6 for 1rd of disabling, which gives a guidelines to go by, but the other spell types don't. Cantrips are mentioned as being free (not limited in slots), and under Wizard one of their abilities under "spellburst" is "Firebolt(1)", so I'm guessing maybe the intent is that 1 damage cantrips are only DN5 to cast and have no usage limits?</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9732660, member: 7026594"] This is pretty neat, as a condensation of the rules printable on two sides of a sheet of paper, and playable with a d6 and index card character sheets. I had to infer that AN = armor number or the equivalent of AC, and DN = difficulty number rather than DC for Difficulty Classbut that was no trouble. One section I'm having a bit of a challenge with is the magic. I feel like that needs a little more explanation. I appreciate the idea that you improvise the exact spells/interpret them by the guidelines, but I'm not clear, for example, how you differentiate a light, moderate, or heavy damage spell. Is the idea that you need to roll a higher DN, say, 5/6/7 for light, mod, heavy spells? Control spells specify that they should be DN 5-6 for 1rd of disabling, which gives a guidelines to go by, but the other spell types don't. Cantrips are mentioned as being free (not limited in slots), and under Wizard one of their abilities under "spellburst" is "Firebolt(1)", so I'm guessing maybe the intent is that 1 damage cantrips are only DN5 to cast and have no usage limits? [/QUOTE]
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