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Simple 1st Level Builds - a tool for new players
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<blockquote data-quote="tombowings" data-source="post: 4383754" data-attributes="member: 56324"><p>I've been working on sample 1st builds to help new players ease their way into the game. I currently have at least three builds per class right now but am still working to improve them.</p><p></p><p>Each build includes class, race, ability scores, powers, skills, and feats chosen for moderate optimization. In addition, each build has general guideline laying out what exactly the character is supposed to do during combat and how to effectively level up a character in the respective build.</p><p></p><p>What I'm looking for is featback on the builds, whether you think this a useful tool for new players, and any builds I may have forgotten. Remember to keep them relatively simple so that they are geared towards newer players.</p><p></p><p>Eventually, I will release a PDF Compilation with all of the builds for easy, at-home use. </p><p></p><p>Without further ado...</p><p></p><p><span style="font-size: 18px">Simple Cleric Builds</span></p><p></p><p><strong>Dragonborn Battle Cleric of Bahamut</strong></p><p>Your role might say “leader” but you should have no problems helping out the defender holding back the onslaught. Although your healing potential is less than other clerics, it is made up by your damage output and ability to wade through melee combat without fear of unexpected death.</p><p></p><p>Choose feats and powers that allow you to support your party’s defender in melee combat by dealing large amounts of damage or improve your party’s combat abilities, such as Bless, Split the Sky, and Weapon of the Gods.</p><p></p><p>You should generally use a one-handed melee weapon, such as a mace, for your attacks. Picking up proficiency with a military or superior weapon, heavier armor, and shields at later levels may be a good use of your feats, as is expanding the area and improving the damage of your dragon breath attack.</p><p></p><p>At higher levels, consider multiclassing into Fighter or Paladin to pick up either Combat Challenge or Divine Challenge ability as to be able to act as a secondary defender.</p><p></p><p>Str: 18</p><p>Con: 14</p><p>Dex: 8</p><p>Int: 12</p><p>Wis: 11</p><p>Cha: 16</p><p></p><p>At-Will Powers: Priest’s Shield, Righteous Brand</p><p>Encounter Power: Healing Strike</p><p>Daily Power: Avenging Flame</p><p></p><p>Feat: Armor of Bahamut</p><p>Skills: Arcana, Diplomacy, History, Religion</p><p></p><p></p><p><strong>Dwarf Battle Cleric of Moradin</strong></p><p>What you lack in raw power, you make up versatility and durability. Melee and ranged combat are both within your arsenal. Don’t be afraid to mix it up and utilize powers from both side of the coin. Because of your duel focus, you’ll never be out of range for an attack and always about to get in a position that will benefit anther adventurer. Don’t worry about putting yourself in harms way, your hit point and heal surge values will be high enough to keep you alive through thick and thin.</p><p></p><p>Make use of your Dwarven Weapon Proficiency and use a warhammer to channel your melee attacks. Additionally, don’t be affair of spending your feats to improve your already considerable defenses; gain proficiency with plate armor and heavy shields is completely attainable and well within your grasp.</p><p></p><p>When choosing powers, make sure to take advantage of both melee and ranged attacks. Since your charisma is negligible, choose powers that do not rely on it for secondary effects.</p><p></p><p>Str: 16</p><p>Con: 16</p><p>Dex: 8</p><p>Int: 13</p><p>Wis: 16</p><p>Cha: 10</p><p></p><p>At-Will Powers: Lance of Faith, Righteous Brand</p><p>Encounter Power: Wrathful Thunder</p><p>Daily Power: Avenging Flame</p><p></p><p>Feat: Dwarven Weapon Training</p><p>Skills: Arcana, Heal, Insight, Religion</p><p></p><p></p><p><strong>Human Devoted Cleric of Pelor</strong></p><p>You are the paragon of protection and healing. Every action you take should directly benefit other members of your party in some way, whether it is through healing, temporary healing, or bonus to attack rolls or defenses.</p><p></p><p>Move around the battlefield and position yourself directly in the center of your party. Constantly be checking to make sure that every party member is which 5 squares you, so that little effort is expended when one of them requires you to make use of healing words. </p><p></p><p>Choose feats and wisdom-based powers that allow you to further empower your allies. Make use of your high Charisma score by taking powers such as divine aid, command, and consecrated ground. Don’t worry too much about your weapons or armor, as you won’t be forced into melee nearly as often battle clerics. </p><p></p><p>Str: 10</p><p>Con: 12</p><p>Dex: 10</p><p>Int: 10</p><p>Wis: 18</p><p>Cha: 16</p><p></p><p>At-Will Powers: Lance of Faith, Righteous Brand, Sacred Flame</p><p>Encounter Power: Divine Glow</p><p>Daily Power: Beacon of Hope</p><p></p><p>Feats: Human Perseverance, Pelor’s Radiance</p><p>Skills: Arcana, Diplomacy, Heal, Insight, Religion</p><p></p><p></p><p><strong>Elf Devoted Cleric of Corellon</strong></p><p>You play a very similar roll to the Human Devoted Cleric above. However, you have the ability scores and racial abilities to better take advantage of high damage and control powers.</p><p></p><p>Stick to ranged powers with the Fire and Radiant keywords as to make best use of Astral Fire feat. Area and burst powers are important to you, as they will allow you to help your party’s controller control the battlefield and make better use of Astral Fire. At later levels, consider picking up the Corellon’s Grace feat, to improve upon of your already impressive mobility, despite wearing heavy armor.</p><p></p><p>Str: 10</p><p>Con: 10</p><p>Dex: 13</p><p>Int: 10</p><p>Wis: 20</p><p>Cha: 13</p><p></p><p>At-Will Powers: Lance of Faith, Sacred Flame</p><p>Encounter Power: Divine Glow</p><p>Daily Power: Guardian of Faith</p><p></p><p>Feat: Astral Fire</p><p>Skills: Diplomacy, Heal, Insight, Religion</p></blockquote><p></p>
[QUOTE="tombowings, post: 4383754, member: 56324"] I've been working on sample 1st builds to help new players ease their way into the game. I currently have at least three builds per class right now but am still working to improve them. Each build includes class, race, ability scores, powers, skills, and feats chosen for moderate optimization. In addition, each build has general guideline laying out what exactly the character is supposed to do during combat and how to effectively level up a character in the respective build. What I'm looking for is featback on the builds, whether you think this a useful tool for new players, and any builds I may have forgotten. Remember to keep them relatively simple so that they are geared towards newer players. Eventually, I will release a PDF Compilation with all of the builds for easy, at-home use. Without further ado... [SIZE="5"]Simple Cleric Builds[/SIZE] [B]Dragonborn Battle Cleric of Bahamut[/B] Your role might say “leader” but you should have no problems helping out the defender holding back the onslaught. Although your healing potential is less than other clerics, it is made up by your damage output and ability to wade through melee combat without fear of unexpected death. Choose feats and powers that allow you to support your party’s defender in melee combat by dealing large amounts of damage or improve your party’s combat abilities, such as Bless, Split the Sky, and Weapon of the Gods. You should generally use a one-handed melee weapon, such as a mace, for your attacks. Picking up proficiency with a military or superior weapon, heavier armor, and shields at later levels may be a good use of your feats, as is expanding the area and improving the damage of your dragon breath attack. At higher levels, consider multiclassing into Fighter or Paladin to pick up either Combat Challenge or Divine Challenge ability as to be able to act as a secondary defender. Str: 18 Con: 14 Dex: 8 Int: 12 Wis: 11 Cha: 16 At-Will Powers: Priest’s Shield, Righteous Brand Encounter Power: Healing Strike Daily Power: Avenging Flame Feat: Armor of Bahamut Skills: Arcana, Diplomacy, History, Religion [B]Dwarf Battle Cleric of Moradin[/B] What you lack in raw power, you make up versatility and durability. Melee and ranged combat are both within your arsenal. Don’t be afraid to mix it up and utilize powers from both side of the coin. Because of your duel focus, you’ll never be out of range for an attack and always about to get in a position that will benefit anther adventurer. Don’t worry about putting yourself in harms way, your hit point and heal surge values will be high enough to keep you alive through thick and thin. Make use of your Dwarven Weapon Proficiency and use a warhammer to channel your melee attacks. Additionally, don’t be affair of spending your feats to improve your already considerable defenses; gain proficiency with plate armor and heavy shields is completely attainable and well within your grasp. When choosing powers, make sure to take advantage of both melee and ranged attacks. Since your charisma is negligible, choose powers that do not rely on it for secondary effects. Str: 16 Con: 16 Dex: 8 Int: 13 Wis: 16 Cha: 10 At-Will Powers: Lance of Faith, Righteous Brand Encounter Power: Wrathful Thunder Daily Power: Avenging Flame Feat: Dwarven Weapon Training Skills: Arcana, Heal, Insight, Religion [B]Human Devoted Cleric of Pelor[/B] You are the paragon of protection and healing. Every action you take should directly benefit other members of your party in some way, whether it is through healing, temporary healing, or bonus to attack rolls or defenses. Move around the battlefield and position yourself directly in the center of your party. Constantly be checking to make sure that every party member is which 5 squares you, so that little effort is expended when one of them requires you to make use of healing words. Choose feats and wisdom-based powers that allow you to further empower your allies. Make use of your high Charisma score by taking powers such as divine aid, command, and consecrated ground. Don’t worry too much about your weapons or armor, as you won’t be forced into melee nearly as often battle clerics. Str: 10 Con: 12 Dex: 10 Int: 10 Wis: 18 Cha: 16 At-Will Powers: Lance of Faith, Righteous Brand, Sacred Flame Encounter Power: Divine Glow Daily Power: Beacon of Hope Feats: Human Perseverance, Pelor’s Radiance Skills: Arcana, Diplomacy, Heal, Insight, Religion [B]Elf Devoted Cleric of Corellon[/B] You play a very similar roll to the Human Devoted Cleric above. However, you have the ability scores and racial abilities to better take advantage of high damage and control powers. Stick to ranged powers with the Fire and Radiant keywords as to make best use of Astral Fire feat. Area and burst powers are important to you, as they will allow you to help your party’s controller control the battlefield and make better use of Astral Fire. At later levels, consider picking up the Corellon’s Grace feat, to improve upon of your already impressive mobility, despite wearing heavy armor. Str: 10 Con: 10 Dex: 13 Int: 10 Wis: 20 Cha: 13 At-Will Powers: Lance of Faith, Sacred Flame Encounter Power: Divine Glow Daily Power: Guardian of Faith Feat: Astral Fire Skills: Diplomacy, Heal, Insight, Religion [/QUOTE]
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