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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Simple 5e Healing that reconciles pre-4e and post-4e HP styles
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<blockquote data-quote="KarinsDad" data-source="post: 5845821" data-attributes="member: 2011"><p>A first level group does not have the golf bag. But, the players go out of their way to eventually acquire it (or at least as much non-spell healing as they can) pre-4E.</p><p></p><p>The first level group holes up quickly, hence the term 15 minute work day.</p><p></p><p></p><p></p><p>Maybe. Until 4E, every PC could be knocked to half hit points (and in some cases, die or go unconscious) in a single blow at first level depending on foe. How could the dice not be hot enough for the DM to half damage a first level PC quite often when the math clearly illustrates that all it takes is a successful shot, a non-wimpy foe, and above average damage (and in some cases, below average damage) on the dice? And that's with a single successful shot. In 4E, it takes 2 successful hits at first level.</p><p></p><p>4E damage = level + 8</p><p>4E hit points = 6+CON+level*4 through </p><p></p><p>4E level 1 half damage = 2 hits to bloodied</p><p>4E level 4 or 5 half damage = 3 hits for defender types, still 2 for non-defender types</p><p>4E level 20 half damage = 4 hits for defender types, still 2 for non-defender types</p><p>4E level 30 half damage = 4 hits for defender types, still 2 for non-defender types</p><p></p><p>Even in 4E, it doesn't take long for a few foes to surround any PC and take that PC to bloodied.</p><p></p><p>We were discussing being half damaged. Half damaged is super easy. Are you saying that you play one or two round encounters in any version of D&D where the combat is over right away before front line PCs can get knocked down to half hit points?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5845821, member: 2011"] A first level group does not have the golf bag. But, the players go out of their way to eventually acquire it (or at least as much non-spell healing as they can) pre-4E. The first level group holes up quickly, hence the term 15 minute work day. Maybe. Until 4E, every PC could be knocked to half hit points (and in some cases, die or go unconscious) in a single blow at first level depending on foe. How could the dice not be hot enough for the DM to half damage a first level PC quite often when the math clearly illustrates that all it takes is a successful shot, a non-wimpy foe, and above average damage (and in some cases, below average damage) on the dice? And that's with a single successful shot. In 4E, it takes 2 successful hits at first level. 4E damage = level + 8 4E hit points = 6+CON+level*4 through 4E level 1 half damage = 2 hits to bloodied 4E level 4 or 5 half damage = 3 hits for defender types, still 2 for non-defender types 4E level 20 half damage = 4 hits for defender types, still 2 for non-defender types 4E level 30 half damage = 4 hits for defender types, still 2 for non-defender types Even in 4E, it doesn't take long for a few foes to surround any PC and take that PC to bloodied. We were discussing being half damaged. Half damaged is super easy. Are you saying that you play one or two round encounters in any version of D&D where the combat is over right away before front line PCs can get knocked down to half hit points? [/QUOTE]
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General Tabletop Discussion
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Simple 5e Healing that reconciles pre-4e and post-4e HP styles
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