Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Simple 5e Healing that reconciles pre-4e and post-4e HP styles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lordhawkins9" data-source="post: 5845827" data-attributes="member: 95206"><p>There is none. That's my point. What's the difference between a system were you have to use resources to heal, but those resources are virtually endless, and a system were you can ge back countless hitpoints in a day by short resting? </p><p> </p><p>Let me put it this way...even after you go through more than half your hitpoints, you still have some sort of resources used to get back wounds right? How common are those healing resources? If they are virtually endless, your system doesn't help anything...it makes it worse. If those resources are rare...well, THAT is the solution, not the system. Make those resources rare, and we don't need new hitpoint systems. </p><p> </p><p></p><p> </p><p>Not if it's assumed you're taking half or more of you hitpoints every encounter. One of the many things that soured me to 4E was that even after wearing the best armor and allocating numerous feats to enhance my AC...I still got hit. A lot. That makes armor pointless. </p><p> </p><p>I'm running a 1E game right now and armor makes a big difference. The tank PC's are up front getting all the attention and don't get hit often. That means they get to adventure longer through the day and when characters do take damage, they feel it.</p><p> </p><p>They only have a handfull of potions and one staff of curing to go along with a Cleric. If they get badly beat in a fight, they have to decide how much of those expendable resources they really want to use.</p></blockquote><p></p>
[QUOTE="Lordhawkins9, post: 5845827, member: 95206"] There is none. That's my point. What's the difference between a system were you have to use resources to heal, but those resources are virtually endless, and a system were you can ge back countless hitpoints in a day by short resting? Let me put it this way...even after you go through more than half your hitpoints, you still have some sort of resources used to get back wounds right? How common are those healing resources? If they are virtually endless, your system doesn't help anything...it makes it worse. If those resources are rare...well, THAT is the solution, not the system. Make those resources rare, and we don't need new hitpoint systems. Not if it's assumed you're taking half or more of you hitpoints every encounter. One of the many things that soured me to 4E was that even after wearing the best armor and allocating numerous feats to enhance my AC...I still got hit. A lot. That makes armor pointless. I'm running a 1E game right now and armor makes a big difference. The tank PC's are up front getting all the attention and don't get hit often. That means they get to adventure longer through the day and when characters do take damage, they feel it. They only have a handfull of potions and one staff of curing to go along with a Cleric. If they get badly beat in a fight, they have to decide how much of those expendable resources they really want to use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Simple 5e Healing that reconciles pre-4e and post-4e HP styles
Top