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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Simple 5e Healing that reconciles pre-4e and post-4e HP styles
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<blockquote data-quote="El Mahdi" data-source="post: 5849661" data-attributes="member: 59506"><p>Agreed. 100%.</p><p> </p><p>Except...</p><p> </p><p></p><p> </p><p>Why...? Falling into a spiked pit <em>isn't</em> necessarily instant death. The save for it means that the character might have grabbed onto the lip of the pit, or was able to get their feet to land between the spikes. A low damage result from a fail could mean they were only grazed by a couple of spikes...painful but not fatal. Or the effort of twisting to avoid a fatal fall results in straining some muscles, etc.</p><p> </p><p>There is common sense involved in a spike trap not being instantly fatal.</p><p> </p><p></p><p> </p><p>Again...Why?!? Critical Hits can be as definitive as instant death (if taken to zero HP or lower), or simply a significant but <em>non-fatal</em> wound.</p><p> </p><p>Not all Critical Hits are Instant Death...some just leave you really messed up and you're never the same again<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />...but not necessarily unable to continue a fight.</p><p> </p><p> </p><p>Now, getting caught in a trap that involves a 2,000 lb. block of granite dropped on top of you in a pit, and surviving...</p><p> </p><p></p><p>Or falling off a 200' cliff, and surviving...</p><p> </p><p> </p><p></p><p>That's Bad Design.</p><p> </p><p></p><p> </p><p> </p><p></p><p> </p><p>I agree that being able to survive a fall into lava should take much more than a low level spell. But how is it common sense if one fails their save, falls into lava, and then simply crawls out and continues fighting (excepting some significant protection against it)?</p><p> </p><p>Falling into lava has only one of two possible outcomes: <em>Death</em> or <em>Massive Maiming and Completely-Debilitating Injury</em>. Both of which leaves a character/monster/NPC unable to continue <em>any</em> action...especially fighting.</p><p> </p><p>I could see a rationale for making lava reduce a victim immediately to 0 HP without immediate death. But simply losing some Hit Points (or a lot of Hit Points), then climbing out of the lava and continuing to fight... That doesn't just stretch common sense, it utterly destroys it.</p><p> </p><p>So...</p><p> </p><p>Falling in Lava = Instant Death <em>or</em> this...</p><p> </p><p><img src="http://i58.photobucket.com/albums/g253/darth_laudrup/LavaAnakin4.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>I think I might actually prefer Instant Death...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5849661, member: 59506"] Agreed. 100%. Except... Why...? Falling into a spiked pit [I]isn't[/I] necessarily instant death. The save for it means that the character might have grabbed onto the lip of the pit, or was able to get their feet to land between the spikes. A low damage result from a fail could mean they were only grazed by a couple of spikes...painful but not fatal. Or the effort of twisting to avoid a fatal fall results in straining some muscles, etc. There is common sense involved in a spike trap not being instantly fatal. Again...Why?!? Critical Hits can be as definitive as instant death (if taken to zero HP or lower), or simply a significant but [I]non-fatal[/I] wound. Not all Critical Hits are Instant Death...some just leave you really messed up and you're never the same again;)...but not necessarily unable to continue a fight. Now, getting caught in a trap that involves a 2,000 lb. block of granite dropped on top of you in a pit, and surviving... Or falling off a 200' cliff, and surviving... That's Bad Design. I agree that being able to survive a fall into lava should take much more than a low level spell. But how is it common sense if one fails their save, falls into lava, and then simply crawls out and continues fighting (excepting some significant protection against it)? Falling into lava has only one of two possible outcomes: [I]Death[/I] or [I]Massive Maiming and Completely-Debilitating Injury[/I]. Both of which leaves a character/monster/NPC unable to continue [I]any[/I] action...especially fighting. I could see a rationale for making lava reduce a victim immediately to 0 HP without immediate death. But simply losing some Hit Points (or a lot of Hit Points), then climbing out of the lava and continuing to fight... That doesn't just stretch common sense, it utterly destroys it. So... Falling in Lava = Instant Death [I]or[/I] this... [IMG]http://i58.photobucket.com/albums/g253/darth_laudrup/LavaAnakin4.jpg[/IMG] I think I might actually prefer Instant Death...:eek: B-) [/QUOTE]
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