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General Tabletop Discussion
*Pathfinder & Starfinder
Simple and elegant monk BAB fix
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<blockquote data-quote="drdevoid" data-source="post: 736566" data-attributes="member: 5356"><p>Plane Sailing,</p><p></p><p>I always forget the line about "there is no such thing as an off hand attack for a monk" and hence full bonus on both attacks. Mucho importante! And you are right- it's a good ability- but I have heard so much smack talked about it (i.e. "flurry of misses" and, my personal fave, "stunted attack"). One thing that's a little frustrating about flurry of blows is the inability to upgrade it like a ranger can with improved and then greater two weapon fighting. </p><p></p><p>But why all the dissention that I have noticed? It's gotta be the BAB. The virtual TWF that is flurry blows with the monk's lower base attack progression and combined with the slow Ki Strike rate and the inability to enchant your fists for extra dice damage (at least in the core rules) gets some people up in arms.The extra attack just sometimes doesn't seem worth it given the increased chance of missing. And since there is the increased chance of missing, those higher damage dice pale compaired to your rogue counter part with his frost rapier of wounding and endless mounds of six siders.</p><p></p><p>Hence why everyone wants to stack attack bonuses and this thread. Your counter arguement shows a move in the right direction by the designers. Perhaps it needs to go a wee bit farther with the I also have some house rule ideas about channeling stunning attacks for damage <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=42453" target="_blank">here</a>. In the end, though, players just need to except a monk is not a warrior type and definately not Jackie Chan.</p><p></p><p>Anyway, do you think the 7/8ths solution works? I realize it creates something new but the only other way I've seen to do it without favorable attacks is to grant a bonus every five or six levels or so for unarmed attacks only that stacks with BAB for purpose of determining iterative attacks. BUT this is just a way of giving the monk a fighter BAB with unarmed attacks but not with weapons. I'm not sure if I like that method. It does solve the same problem without creating something new, however.</p><p></p><p>Thanks,</p><p>Joe</p></blockquote><p></p>
[QUOTE="drdevoid, post: 736566, member: 5356"] Plane Sailing, I always forget the line about "there is no such thing as an off hand attack for a monk" and hence full bonus on both attacks. Mucho importante! And you are right- it's a good ability- but I have heard so much smack talked about it (i.e. "flurry of misses" and, my personal fave, "stunted attack"). One thing that's a little frustrating about flurry of blows is the inability to upgrade it like a ranger can with improved and then greater two weapon fighting. But why all the dissention that I have noticed? It's gotta be the BAB. The virtual TWF that is flurry blows with the monk's lower base attack progression and combined with the slow Ki Strike rate and the inability to enchant your fists for extra dice damage (at least in the core rules) gets some people up in arms.The extra attack just sometimes doesn't seem worth it given the increased chance of missing. And since there is the increased chance of missing, those higher damage dice pale compaired to your rogue counter part with his frost rapier of wounding and endless mounds of six siders. Hence why everyone wants to stack attack bonuses and this thread. Your counter arguement shows a move in the right direction by the designers. Perhaps it needs to go a wee bit farther with the I also have some house rule ideas about channeling stunning attacks for damage [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=42453]here[/URL]. In the end, though, players just need to except a monk is not a warrior type and definately not Jackie Chan. Anyway, do you think the 7/8ths solution works? I realize it creates something new but the only other way I've seen to do it without favorable attacks is to grant a bonus every five or six levels or so for unarmed attacks only that stacks with BAB for purpose of determining iterative attacks. BUT this is just a way of giving the monk a fighter BAB with unarmed attacks but not with weapons. I'm not sure if I like that method. It does solve the same problem without creating something new, however. Thanks, Joe [/QUOTE]
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Simple and elegant monk BAB fix
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