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General Tabletop Discussion
*Pathfinder & Starfinder
Simple and elegant monk BAB fix
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<blockquote data-quote="comrade raoul" data-source="post: 738419" data-attributes="member: 554"><p>It's true that if you're dead set against allowing monks to multiclass, the PH rules work just fine -- monks that take more than a level or two in another class lose the benefit of their favorable unarmed atack progression, one of the class's key advantages.</p><p></p><p>There are two problems with this. First, I see very few reasons to oppose monk multiclassing and considerably more reasons to support it. If you want the "dedication" flavor, why not just stick with the existing multiclassing restriction (multiclassing out of monk prevents returning to it) that paladins have?</p><p></p><p>But there are a lot of advantages. 3e is built around using the flexible multiclassing rules to accomodate a whole range of character concepts, and enabling the monk to multiclass effectively opens up a lot of interesting and appropriate options that weren't there earlier (serious martial artists might be fighter/monks, ninja-like characters might be monk/rogues, and so forth). Being able to create an interesting character through creative multiclassing is one of the great boons of 3e, and there's no reason why monks shouldn't contribute to this.</p><p></p><p>Second, the way multiclassing a monk negates all of the monk's faster unarmed attack rate is uniquely restrictive. Multiclassing should slow down the rate at which a class gains its unique abilities, not negate it -- wizards who multiclass retain their existing spellcasting abilities but postpone getting new ones; fighters postpone bonus feats, and so forth. This system tries to duplicate that with monks -- it represents the monk's unarmed attack speed as a special ability that is unique to the class, and is retained (but not improved) when the character takes levels in something else. I think this is the fairest and most sensible way to do it.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 738419, member: 554"] It's true that if you're dead set against allowing monks to multiclass, the PH rules work just fine -- monks that take more than a level or two in another class lose the benefit of their favorable unarmed atack progression, one of the class's key advantages. There are two problems with this. First, I see very few reasons to oppose monk multiclassing and considerably more reasons to support it. If you want the "dedication" flavor, why not just stick with the existing multiclassing restriction (multiclassing out of monk prevents returning to it) that paladins have? But there are a lot of advantages. 3e is built around using the flexible multiclassing rules to accomodate a whole range of character concepts, and enabling the monk to multiclass effectively opens up a lot of interesting and appropriate options that weren't there earlier (serious martial artists might be fighter/monks, ninja-like characters might be monk/rogues, and so forth). Being able to create an interesting character through creative multiclassing is one of the great boons of 3e, and there's no reason why monks shouldn't contribute to this. Second, the way multiclassing a monk negates all of the monk's faster unarmed attack rate is uniquely restrictive. Multiclassing should slow down the rate at which a class gains its unique abilities, not negate it -- wizards who multiclass retain their existing spellcasting abilities but postpone getting new ones; fighters postpone bonus feats, and so forth. This system tries to duplicate that with monks -- it represents the monk's unarmed attack speed as a special ability that is unique to the class, and is retained (but not improved) when the character takes levels in something else. I think this is the fairest and most sensible way to do it. [/QUOTE]
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Simple and elegant monk BAB fix
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