Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Simple: Barbarian v. Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1873307" data-attributes="member: 3146"><p>As others have indicated, it depends on what you want to do.</p><p></p><p>Archery: barbarians don't hold a candle to fighters. They don't have enough feats and rage doesn't do them much good. Weapon Specialization does fighters a lot of good.</p><p></p><p>Cavalry: barbarians make passable cavalry, but fighters are better since they have the ability not only to have all of the mounted combat feats, but also to have a variety of other feats.</p><p></p><p>Heavy infantry: multiclass barbarians make good heavy infantry, but straight-up barbarians have the deck stacked against them if they want to absorb attacks with a high AC. They don't have heavy armor proficiency, they don't have tower shield proficiency, their AC goes down when raging, and they can't use combat expertise.</p><p></p><p>Damage trading: barbarians excel at dealing large amounts of damage in a short time. Give a barbarian a two handed weapon and his straightforward damage potential is simply better than a fighter's while he's raging. Of course, he can only rage a limited number of times per day, but he can live with that.</p><p></p><p>In a one on one matchup, the fighter will lose if he plays the barbarian's game: stand in one place and trade damage. On the other hand, if the fighter uses combat expertise and a tower shield, he can probably outlast the barbarian's rage and then clean up. Or the fighter can use trip. disarm, sunder, spring attack (with a reach weapon--preferably one with tripping capability), and stands a better than 50% chance of defeating the barbarian. The barbarian can use some of those manuevers himself (mostly sunder, spring attack, and reach), but lacks the feats to be equipped for a variety of situations. A tripping fighter can carry a bunch of flails, etc and quickdraw a new one after losing the strength check and being forced to drop one. A barbarian with improved trip probably doesn't have the feats for Quickdraw.</p><p></p><p>Barbarian is a better class if that is the role you want to play (and if you have enough clerics/wands of CLW to heal you up after every fight since a barbarian usually takes more damage than a fighter). Fighter is the better class if you want to be an archer or want to have a bunch of different tricks. However, at high levels, there's little reason not to take both. Two or four levels of barbarian is a good addition to nearly any fighter and two or four levels of fighter complements nearly any barbarian.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1873307, member: 3146"] As others have indicated, it depends on what you want to do. Archery: barbarians don't hold a candle to fighters. They don't have enough feats and rage doesn't do them much good. Weapon Specialization does fighters a lot of good. Cavalry: barbarians make passable cavalry, but fighters are better since they have the ability not only to have all of the mounted combat feats, but also to have a variety of other feats. Heavy infantry: multiclass barbarians make good heavy infantry, but straight-up barbarians have the deck stacked against them if they want to absorb attacks with a high AC. They don't have heavy armor proficiency, they don't have tower shield proficiency, their AC goes down when raging, and they can't use combat expertise. Damage trading: barbarians excel at dealing large amounts of damage in a short time. Give a barbarian a two handed weapon and his straightforward damage potential is simply better than a fighter's while he's raging. Of course, he can only rage a limited number of times per day, but he can live with that. In a one on one matchup, the fighter will lose if he plays the barbarian's game: stand in one place and trade damage. On the other hand, if the fighter uses combat expertise and a tower shield, he can probably outlast the barbarian's rage and then clean up. Or the fighter can use trip. disarm, sunder, spring attack (with a reach weapon--preferably one with tripping capability), and stands a better than 50% chance of defeating the barbarian. The barbarian can use some of those manuevers himself (mostly sunder, spring attack, and reach), but lacks the feats to be equipped for a variety of situations. A tripping fighter can carry a bunch of flails, etc and quickdraw a new one after losing the strength check and being forced to drop one. A barbarian with improved trip probably doesn't have the feats for Quickdraw. Barbarian is a better class if that is the role you want to play (and if you have enough clerics/wands of CLW to heal you up after every fight since a barbarian usually takes more damage than a fighter). Fighter is the better class if you want to be an archer or want to have a bunch of different tricks. However, at high levels, there's little reason not to take both. Two or four levels of barbarian is a good addition to nearly any fighter and two or four levels of fighter complements nearly any barbarian. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Simple: Barbarian v. Fighter
Top