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General Tabletop Discussion
*Pathfinder & Starfinder
Simple but Effective Feats for a 1st-level Paladin
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<blockquote data-quote="FireLance" data-source="post: 2970908" data-attributes="member: 3424"><p>It looks like I'm going to be running a solo adventure for someone who isn't entirely new to D&D, but has only played for a short while a few years ago. The character is likely to be a single-classed human paladin, and we will be using Eberron-style action points, house-ruled to be 5 + 1/2 Character Level + Charisma modifier per level.</p><p></p><p>In order to avoid loading the player with too many options, I thought I'd narrow down the feat choices to about a dozen or so that are both useful and simple to use. So far, I've shortlisted the following 16 feats:</p><p></p><p style="margin-left: 20px">1. <strong>Able Learner</strong>* (<em>Races of Destiny</em>) Cross-class skills cost 1 skill point per rank.</p> <p style="margin-left: 20px">2. <strong>Action Boost</strong> (<em>Eberron Campaign Setting</em>) Roll d8s instead of d6s when using an action point to modify a d20 roll.</p> <p style="margin-left: 20px">3. <strong>Combat Expertise</strong>* Trade penalty to melee attack rolls for bonus to AC.</p> <p style="margin-left: 20px">4. <strong>Dodge</strong>* Gain +1 Dodge bonus to AC against one opponent.</p> <p style="margin-left: 20px">5. <strong>Exotic Weapon Proficiency (bastard sword or dwarven waraxe)</strong>* Use better weapon.</p> <p style="margin-left: 20px">6. <strong>Improved Initiative</strong> Gain +4 bonus on initiative checks.</p> <p style="margin-left: 20px">7. <strong>Improved Smiting</strong> (<em>Complete Divine</em>) Smite evil attack is good-aligned and deals +1d6 extra damage.</p> <p style="margin-left: 20px">8. <strong>Mounted Combat</strong>* Chance to negate attacks that hit mount.</p> <p style="margin-left: 20px">9. <strong>Point Blank Shot</strong> Gain +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.</p> <p style="margin-left: 20px">10. <strong>Power Attack</strong>* Trade penalty to melee attack rolls for bonus to melee damage rolls.</p> <p style="margin-left: 20px">11. <strong>Ranged Smite Evil</strong> (<em>Book of Exalted Deeds</em>) Smite evil with a ranged weapon.</p> <p style="margin-left: 20px">12. <strong>Reckless Offense</strong> (<em>Expanded Psionics Handbook</em>) Trade -4 penalty to AC for +2 bonus on melee attack rolls.</p> <p style="margin-left: 20px">13. <strong>Shield Specialization</strong> (<em>Players Handbook II</em>) Increase shield bonus with selected type of shield by 1.</p> <p style="margin-left: 20px">14. <strong>Weapon Finesse</strong>* Use Dexterity modifier instead of Strength modifier on attack rolls with light and finessable weapons.</p> <p style="margin-left: 20px">15. <strong>Weapon Focus</strong> Gain +1 bonus on attack rolls with selected type of weapon.</p> <p style="margin-left: 20px">16. <strong>Zen Archery</strong>* (<em>Complete Warrior</em>) Use Wisdom modifier instead of Dexterity modifier on ranged attack rolls.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Assuming the character meets the prerequisites.</p><p>Are there any other feats from WotC sources that I should consider adding to the shortlist? Any that I should remove?</p></blockquote><p></p>
[QUOTE="FireLance, post: 2970908, member: 3424"] It looks like I'm going to be running a solo adventure for someone who isn't entirely new to D&D, but has only played for a short while a few years ago. The character is likely to be a single-classed human paladin, and we will be using Eberron-style action points, house-ruled to be 5 + 1/2 Character Level + Charisma modifier per level. In order to avoid loading the player with too many options, I thought I'd narrow down the feat choices to about a dozen or so that are both useful and simple to use. So far, I've shortlisted the following 16 feats: [INDENT]1. [B]Able Learner[/B]* ([I]Races of Destiny[/I]) Cross-class skills cost 1 skill point per rank. 2. [B]Action Boost[/B] ([I]Eberron Campaign Setting[/I]) Roll d8s instead of d6s when using an action point to modify a d20 roll. 3. [B]Combat Expertise[/B]* Trade penalty to melee attack rolls for bonus to AC. 4. [B]Dodge[/B]* Gain +1 Dodge bonus to AC against one opponent. 5. [B]Exotic Weapon Proficiency (bastard sword or dwarven waraxe)[/B]* Use better weapon. 6. [B]Improved Initiative[/B] Gain +4 bonus on initiative checks. 7. [B]Improved Smiting[/B] ([I]Complete Divine[/I]) Smite evil attack is good-aligned and deals +1d6 extra damage. 8. [B]Mounted Combat[/B]* Chance to negate attacks that hit mount. 9. [B]Point Blank Shot[/B] Gain +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. 10. [B]Power Attack[/B]* Trade penalty to melee attack rolls for bonus to melee damage rolls. 11. [B]Ranged Smite Evil[/B] ([I]Book of Exalted Deeds[/I]) Smite evil with a ranged weapon. 12. [B]Reckless Offense[/B] ([I]Expanded Psionics Handbook[/I]) Trade -4 penalty to AC for +2 bonus on melee attack rolls. 13. [B]Shield Specialization[/B] ([I]Players Handbook II[/I]) Increase shield bonus with selected type of shield by 1. 14. [B]Weapon Finesse[/B]* Use Dexterity modifier instead of Strength modifier on attack rolls with light and finessable weapons. 15. [B]Weapon Focus[/B] Gain +1 bonus on attack rolls with selected type of weapon. 16. [B]Zen Archery[/B]* ([I]Complete Warrior[/I]) Use Wisdom modifier instead of Dexterity modifier on ranged attack rolls. * Assuming the character meets the prerequisites.[/INDENT]Are there any other feats from WotC sources that I should consider adding to the shortlist? Any that I should remove? [/QUOTE]
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Simple but Effective Feats for a 1st-level Paladin
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