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Simple (but not too simple) Business Rules
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<blockquote data-quote="Stalker0" data-source="post: 8413086" data-attributes="member: 5889"><p>Many variations of business rules have been proposed, most of them going into a lot more depth into business management. I have my own version of that: <a href="https://www.enworld.org/threads/homebrew-stalker0s-5e-business-rules-draft-1.608804/" target="_blank">D&D 5E - (Homebrew) Stalker0's 5e Business Rules Draft 1</a></p><p></p><p>My goal here is a set of rules to keep business running simple but still add a few more options for players wanting to see their business grow. The money profit on average is a bit high but again its designed for player fun and so you want to see some reasonable numbers most of the time.</p><p></p><p><strong>Buying a Business</strong></p><p>A business costs 100 gp for each level of the business (a 3rd level business would cost 300 gp). A business can either be "Standard" or "High Risk"</p><p></p><p><strong>Making Money</strong></p><p>Each quarter, a business generates profit (or loss) based on this value (the profit check):</p><p></p><p>Standard Business: (2d6 - 5) * 20 gp * Business Level</p><p>High Risk Business (1d12 - 4) * 20 gp * Business Level</p><p></p><p>Rolling the maximum value is considered a critical success, and the minimum is a critical failure (see below).</p><p></p><p>Example: A standard 3rd level business rolls 2d6 - 5 gets a 2 total. That is 2 * 20 * 3 = 120 gp, a very solid quarter.</p><p></p><p><strong>Unsteady Business</strong></p><p>A business becomes unsteady under the following circumstances:</p><ul> <li data-xf-list-type="ul">New business just starting out</li> <li data-xf-list-type="ul">Grows into a new level (investment only)</li> <li data-xf-list-type="ul">Is taken under new ownership</li> <li data-xf-list-type="ul">Suffers a critical failure on a profit check.</li> </ul><p>This applies a -1 to all profit checks. The business remains unsteady until it rolls a positive profit check.</p><p></p><p><strong>Growing a Business</strong></p><p>A business grows to another level in two ways:</p><p></p><p><em>Investment</em>: The owner spends 100 gp and rolls a profit check (gaining no money from the check). On a 0 or higher, the business gains a level and becomes Unsteady. On a failure, half of the investment is lost. On a critical success, the business gains an additional level.</p><p></p><p><em>Organic Growth</em>: When a business rolls a critical success on a profit check, it may attempt to gain levels like the Investment option but with no money required. Business levels acquired this way do not unsteady the business.</p><p></p><p><em>DM Note</em>: Particularly open and friendly markets may give a bonus on the investment profit check, while extremely competitive markets may give a penalty.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8413086, member: 5889"] Many variations of business rules have been proposed, most of them going into a lot more depth into business management. I have my own version of that: [URL='https://www.enworld.org/threads/homebrew-stalker0s-5e-business-rules-draft-1.608804/']D&D 5E - (Homebrew) Stalker0's 5e Business Rules Draft 1[/URL] My goal here is a set of rules to keep business running simple but still add a few more options for players wanting to see their business grow. The money profit on average is a bit high but again its designed for player fun and so you want to see some reasonable numbers most of the time. [B]Buying a Business[/B] A business costs 100 gp for each level of the business (a 3rd level business would cost 300 gp). A business can either be "Standard" or "High Risk" [B]Making Money[/B] Each quarter, a business generates profit (or loss) based on this value (the profit check): Standard Business: (2d6 - 5) * 20 gp * Business Level High Risk Business (1d12 - 4) * 20 gp * Business Level Rolling the maximum value is considered a critical success, and the minimum is a critical failure (see below). Example: A standard 3rd level business rolls 2d6 - 5 gets a 2 total. That is 2 * 20 * 3 = 120 gp, a very solid quarter. [B]Unsteady Business[/B] A business becomes unsteady under the following circumstances: [LIST] [*]New business just starting out [*]Grows into a new level (investment only) [*]Is taken under new ownership [*]Suffers a critical failure on a profit check. [/LIST] This applies a -1 to all profit checks. The business remains unsteady until it rolls a positive profit check. [B]Growing a Business[/B] A business grows to another level in two ways: [I]Investment[/I]: The owner spends 100 gp and rolls a profit check (gaining no money from the check). On a 0 or higher, the business gains a level and becomes Unsteady. On a failure, half of the investment is lost. On a critical success, the business gains an additional level. [I]Organic Growth[/I]: When a business rolls a critical success on a profit check, it may attempt to gain levels like the Investment option but with no money required. Business levels acquired this way do not unsteady the business. [I]DM Note[/I]: Particularly open and friendly markets may give a bonus on the investment profit check, while extremely competitive markets may give a penalty. [/QUOTE]
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