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Simple classes for 1D&D, 1/3; Warrior.
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<blockquote data-quote="NotAYakk" data-source="post: 8996560" data-attributes="member: 72555"><p>Sure.</p><p></p><p>But if boosting a secondary/tertiary to 20 is the "simple" solution, then either building a fighter is <strong>complex</strong> to be not-incompetent, or high level fighters <strong>aren't good</strong> because the feats they get are not better than a tertiary stat boost.</p><p></p><p>The point is that handing out feats doesn't make building a fighter simple for the player. It just punts the difficulty of class design to the player, <strong>unless</strong> you design feats that <strong>even if you pick them at random without a complex plan you still get a competent PC</strong>.</p><p></p><p>Now that? That is insanely difficult. But then making a fighter could be simple!</p><p></p><p>You could even have a system where the feats are pre-chosen, with the option to swap them out. Then the simple PC wouldn't have to suck, as it doesn't have random feats, and the more complex option of customizing each feat is harder.</p><p></p><p>However, this looks a lot like making an actual real class with real features, except those features say "you can drop this feature to gain a feat". This is also hard. Making "take a feat" a non-trap option requires there <strong>exist</strong> a selection feats that are as good as the default abilities, and that the default abilities also produce a good experience.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8996560, member: 72555"] Sure. But if boosting a secondary/tertiary to 20 is the "simple" solution, then either building a fighter is [b]complex[/b] to be not-incompetent, or high level fighters [b]aren't good[/b] because the feats they get are not better than a tertiary stat boost. The point is that handing out feats doesn't make building a fighter simple for the player. It just punts the difficulty of class design to the player, [b]unless[/b] you design feats that [b]even if you pick them at random without a complex plan you still get a competent PC[/b]. Now that? That is insanely difficult. But then making a fighter could be simple! You could even have a system where the feats are pre-chosen, with the option to swap them out. Then the simple PC wouldn't have to suck, as it doesn't have random feats, and the more complex option of customizing each feat is harder. However, this looks a lot like making an actual real class with real features, except those features say "you can drop this feature to gain a feat". This is also hard. Making "take a feat" a non-trap option requires there [b]exist[/b] a selection feats that are as good as the default abilities, and that the default abilities also produce a good experience. [/QUOTE]
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