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*Pathfinder & Starfinder
Simple cleric changes.
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<blockquote data-quote="Merlion" data-source="post: 2652561" data-attributes="member: 10397"><p>First, I disagree...theres plenty of people who like to play support.</p><p></p><p>next, theres no reason you cant have a class that is primarily a support class, but has some degree of offense to keep it interesting. The Cleric just takes the offense to far, and also has to few weaknesses.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>Well, the trouble is they get the Domain spells in addition to the entire Cleric spell list, and many of the Domain spells are among the few effects that Clerics can access that Wizards cant.</p><p></p><p>However, mechanically its not to bad. As long as you dont allow Domain Spontaneity.</p><p></p><p>However to me on the level of being a real "priest" class, it would work better to have individualized spell lists.</p><p></p><p></p><p> </p><p></p><p></p><p></p><p>Certainlly removal of those spells and removal of heavy armor takes the edge off. I would still reduce the hit die to a d6 however, and reduce the Fort save. A Primary caster with a spell list as useful and extensive as the Clerics doesnt really need these things.</p><p></p><p></p><p></p><p></p><p> </p><p></p><p></p><p></p><p>Well, in terms of game balance, I dont see skill points as an especially big factor...they dont often come into play in combat.</p><p></p><p>I see no problem with your propsed changes, accept I'd say they dont go far enough</p><p></p><p></p><p>And they dont really address the issues of the "priest" archtype at all, but thats a matter of taste.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2652561, member: 10397"] First, I disagree...theres plenty of people who like to play support. next, theres no reason you cant have a class that is primarily a support class, but has some degree of offense to keep it interesting. The Cleric just takes the offense to far, and also has to few weaknesses. Well, the trouble is they get the Domain spells in addition to the entire Cleric spell list, and many of the Domain spells are among the few effects that Clerics can access that Wizards cant. However, mechanically its not to bad. As long as you dont allow Domain Spontaneity. However to me on the level of being a real "priest" class, it would work better to have individualized spell lists. Certainlly removal of those spells and removal of heavy armor takes the edge off. I would still reduce the hit die to a d6 however, and reduce the Fort save. A Primary caster with a spell list as useful and extensive as the Clerics doesnt really need these things. Well, in terms of game balance, I dont see skill points as an especially big factor...they dont often come into play in combat. I see no problem with your propsed changes, accept I'd say they dont go far enough And they dont really address the issues of the "priest" archtype at all, but thats a matter of taste. [/QUOTE]
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