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Simple cleric changes.
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<blockquote data-quote="StreamOfTheSky" data-source="post: 2697861" data-attributes="member: 35909"><p>Ohhhhh, I see now... This is really about using the spells in broken combinations with feats from complete divine. It's the only complete book I've yet to read. After all I've seen people here say about it, have no intention to read it. If that's your problem with these spells (which don't seem much worse than tenser's transformation, which they SHOULD be better than, since the cleric starts out better suited for melee than a wizard anyway) then just don't allow the extraneous stuff that makes them broken. No need to erradicate core spells over a horrible feat like divine metamagic.</p><p></p><p>As far as skills, I agree. As I pointed out in a previous thread, Knowledge: religion is at best the 3rd most important skill for a cleric, far behind concentration and spellcraft. I really don't think I need to explain why this is. Now, Joe Cleric will probably have at best a 10 int, as wis, con, cha, and str are all usually more important. Thus, your average cleric has 2 skill points per level and not a point ever goes into K: religion if he's maxing out the other two. The idea of the typical cleric (except humans, for their bonus skill points) not knowing anything about religion bothers me. Greatly.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 2697861, member: 35909"] Ohhhhh, I see now... This is really about using the spells in broken combinations with feats from complete divine. It's the only complete book I've yet to read. After all I've seen people here say about it, have no intention to read it. If that's your problem with these spells (which don't seem much worse than tenser's transformation, which they SHOULD be better than, since the cleric starts out better suited for melee than a wizard anyway) then just don't allow the extraneous stuff that makes them broken. No need to erradicate core spells over a horrible feat like divine metamagic. As far as skills, I agree. As I pointed out in a previous thread, Knowledge: religion is at best the 3rd most important skill for a cleric, far behind concentration and spellcraft. I really don't think I need to explain why this is. Now, Joe Cleric will probably have at best a 10 int, as wis, con, cha, and str are all usually more important. Thus, your average cleric has 2 skill points per level and not a point ever goes into K: religion if he's maxing out the other two. The idea of the typical cleric (except humans, for their bonus skill points) not knowing anything about religion bothers me. Greatly. [/QUOTE]
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