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General Tabletop Discussion
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Simple, colorful mechanics to run a game for non-gamers?
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<blockquote data-quote="RangerWickett" data-source="post: 9294270" data-attributes="member: 63"><p>I work at a library, and a coworker and I had a conversation about me possibly running a 1 hour game for some staff who've never played RPGs before, as part of a series of staff members sharing their hobbies.</p><p></p><p>I've run simple systems before, but how simple do you think I could go and still have it be fun and meaningful? Three ability scores, d20s for attacks and skills, d6s for damage?</p><p></p><p>I'd try to fit in one bit of role-playing, one bit of exploring, one fight, and one puzzle. It would be neat if I could have at least a rudimentary sort of character creation where they got maybe 3 choices, and could pick from four options for each, ideally with cool illustrations.</p><p></p><p>This is all very tentative now. Does anyone know a really easy system to use? Should I use something geared for kids like No Thank You, Evil? Or should I write one?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9294270, member: 63"] I work at a library, and a coworker and I had a conversation about me possibly running a 1 hour game for some staff who've never played RPGs before, as part of a series of staff members sharing their hobbies. I've run simple systems before, but how simple do you think I could go and still have it be fun and meaningful? Three ability scores, d20s for attacks and skills, d6s for damage? I'd try to fit in one bit of role-playing, one bit of exploring, one fight, and one puzzle. It would be neat if I could have at least a rudimentary sort of character creation where they got maybe 3 choices, and could pick from four options for each, ideally with cool illustrations. This is all very tentative now. Does anyone know a really easy system to use? Should I use something geared for kids like No Thank You, Evil? Or should I write one? [/QUOTE]
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Simple, colorful mechanics to run a game for non-gamers?
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