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Simple defenses for pirate ships wanted
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<blockquote data-quote="NewJeffCT" data-source="post: 4414934" data-attributes="member: 10784"><p>Imagine you are a pirate hunter/privateer who just found the location of the D&D equivalent of Tortuga from Pirates of the Caribbean – you know, a wretched hive of scum and villainy, a haven for pirates, etc.</p><p></p><p>What is to stop a good-aligned sixth level sorcerer from entering this haven and launching his allotted four fireballs (3 plus a bonus from high CHA) from 640 feet away and torching a bunch of ships? Or, have two or three sorcerers just lay waste to the whole harbor? (This is a 3.5E game)</p><p></p><p>What sort of basic defenses would pirates have to keep their ships (and their livelihoods) from being sitting ducks?</p><p></p><p>I generally run a fairly low magic game, so not every pirate ship will have access to a powerful wizard to cast protective spells. However, some of them will have that access, or at least will be wealthy enough to buy some protective items, or have a wizard create them, or force a wizard to create them…</p><p></p><p>But, what about your average run-of-the-mill pirate sloop that is captained by a third or fourth level warrior or rogue and is crewed by mostly first and second level warriors, rogues and fighters? What would they do to protect themselves and their ship? I know they would have guards on their ships – but, a few guards cannot really stop a sorcerer launching a fireball from 400 or 500 feet away.</p><p></p><p>So, my questions are:</p><p>1) What sort of defenses would a low level pirate ship and crew have? (say, the captain is in the level 3-5 range and is the toughest among the crew) - mostly nonmagical, but maybe a minor magic item?</p><p>2) What about a more powerful ship? (say, the captain is level 6-8, with several underlings in the 3-5 range) What sorts of ship and personal defenses? Again, nonmagical, but also maybe a few minor magic items, and one mid-range magic item.</p><p>3) And, for the most feared pirates that might have a wizard or sorcerer on board and where the top pirate is level 9-10 or higher? What defenses would a wizard have for a ship?</p><p></p><p>I guess this would also apply to the good guys, too. What would stop a few evil sorcerers from entering the harbor of kingdom's biggest city and laying waste to a bunch of ships there?</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 4414934, member: 10784"] Imagine you are a pirate hunter/privateer who just found the location of the D&D equivalent of Tortuga from Pirates of the Caribbean – you know, a wretched hive of scum and villainy, a haven for pirates, etc. What is to stop a good-aligned sixth level sorcerer from entering this haven and launching his allotted four fireballs (3 plus a bonus from high CHA) from 640 feet away and torching a bunch of ships? Or, have two or three sorcerers just lay waste to the whole harbor? (This is a 3.5E game) What sort of basic defenses would pirates have to keep their ships (and their livelihoods) from being sitting ducks? I generally run a fairly low magic game, so not every pirate ship will have access to a powerful wizard to cast protective spells. However, some of them will have that access, or at least will be wealthy enough to buy some protective items, or have a wizard create them, or force a wizard to create them… But, what about your average run-of-the-mill pirate sloop that is captained by a third or fourth level warrior or rogue and is crewed by mostly first and second level warriors, rogues and fighters? What would they do to protect themselves and their ship? I know they would have guards on their ships – but, a few guards cannot really stop a sorcerer launching a fireball from 400 or 500 feet away. So, my questions are: 1) What sort of defenses would a low level pirate ship and crew have? (say, the captain is in the level 3-5 range and is the toughest among the crew) - mostly nonmagical, but maybe a minor magic item? 2) What about a more powerful ship? (say, the captain is level 6-8, with several underlings in the 3-5 range) What sorts of ship and personal defenses? Again, nonmagical, but also maybe a few minor magic items, and one mid-range magic item. 3) And, for the most feared pirates that might have a wizard or sorcerer on board and where the top pirate is level 9-10 or higher? What defenses would a wizard have for a ship? I guess this would also apply to the good guys, too. What would stop a few evil sorcerers from entering the harbor of kingdom's biggest city and laying waste to a bunch of ships there? Thanks [/QUOTE]
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