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General Tabletop Discussion
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Simple Encumbrance system (to make Strength matter)?
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<blockquote data-quote="NotAYakk" data-source="post: 7889083" data-attributes="member: 72555"><p>You have equipment slots equal to your strength.</p><p></p><p>Armor requires 1 slot for every pre-dex value above 10 (unenchanted). Shields are 2.</p><p></p><p>Each named item you have is 1 slot at least. Heavy weapons are 3, light weapons are 1, other are 2 (this assumes you can also draw them easily).</p><p></p><p>Backpacks and other similar containers don't take up equipment slots (they are presumed to help with carrying stuff as much as they hinder from weight).</p><p></p><p>Every time you use a named item (torch, dagger, etc), make an equipment check against DC 10. On failure you ran out of it. On success, you have more.</p><p></p><p>The pre-built "Packs" require 5 units of encumbrance when properly stowed. Discount!</p><p></p><p>---</p><p></p><p>You have Lewt capacity equal to your leftover equipment slots.</p><p></p><p>Each named item of Lewt costs 1 unit. Heavy lewt costs more (if 10lbs+, 1 per 5 lbs roughly).</p><p></p><p>If you run out of slots you become encumbered. If you go over by your strength score, you are heavily encumbered. If you go over by 2x strength score you cannot move.</p><p></p><p>Note that this discounts many kinds of armor, but makes other stuff heavier. It also assumes anything you name you could have backups of.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7889083, member: 72555"] You have equipment slots equal to your strength. Armor requires 1 slot for every pre-dex value above 10 (unenchanted). Shields are 2. Each named item you have is 1 slot at least. Heavy weapons are 3, light weapons are 1, other are 2 (this assumes you can also draw them easily). Backpacks and other similar containers don't take up equipment slots (they are presumed to help with carrying stuff as much as they hinder from weight). Every time you use a named item (torch, dagger, etc), make an equipment check against DC 10. On failure you ran out of it. On success, you have more. The pre-built "Packs" require 5 units of encumbrance when properly stowed. Discount! --- You have Lewt capacity equal to your leftover equipment slots. Each named item of Lewt costs 1 unit. Heavy lewt costs more (if 10lbs+, 1 per 5 lbs roughly). If you run out of slots you become encumbered. If you go over by your strength score, you are heavily encumbered. If you go over by 2x strength score you cannot move. Note that this discounts many kinds of armor, but makes other stuff heavier. It also assumes anything you name you could have backups of. [/QUOTE]
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Simple Encumbrance system (to make Strength matter)?
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