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General Tabletop Discussion
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Simple Encumbrance system (to make Strength matter)?
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<blockquote data-quote="Salamandyr" data-source="post: 7889272" data-attributes="member: 40233"><p>Try the <em>thing</em> system. You can easily change the <em>thing</em> to stones or encrumbrance points or whatever you wish. It works like this:</p><p></p><p>You can carry a number of "things" equal to your strength score. Carrying more than that incurs encumbrance penalties. For every increment of 5 over your strength score (rounding up), you lose 5 feet of movement.</p><p></p><p>One handed weapons are 1 thing</p><p>two handed weapons are 2 things</p><p>each quiver counts as 1 thing</p><p>100 gp are 1 thing</p><p>every 4 small items count as 1 thing</p><p>1 day of standard ration counts as 1 thing</p><p>1 week of iron rations counts as 1 thing</p><p>Light armor counts as 2 things</p><p>Medium armor 4 things</p><p>Heavy armor 6 things</p><p>The logic is-if it's something you can carry in one hand, it's 1 thing, if it would require 2 hands, it would qualify as 2 or more things. So other equipment can be extrapolated from there.</p><p>Oh, and remember, spellbooks are minimum <strong>2 </strong>things.</p><p></p><p>so you just count up all your item, and adjust from there. If you want to make it a little harder on the little guys-up the number of things for armor, rope, and such that are truly bulky.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 7889272, member: 40233"] Try the [I]thing[/I] system. You can easily change the [I]thing[/I] to stones or encrumbrance points or whatever you wish. It works like this: You can carry a number of "things" equal to your strength score. Carrying more than that incurs encumbrance penalties. For every increment of 5 over your strength score (rounding up), you lose 5 feet of movement. One handed weapons are 1 thing two handed weapons are 2 things each quiver counts as 1 thing 100 gp are 1 thing every 4 small items count as 1 thing 1 day of standard ration counts as 1 thing 1 week of iron rations counts as 1 thing Light armor counts as 2 things Medium armor 4 things Heavy armor 6 things The logic is-if it's something you can carry in one hand, it's 1 thing, if it would require 2 hands, it would qualify as 2 or more things. So other equipment can be extrapolated from there. Oh, and remember, spellbooks are minimum [B]2 [/B]things. so you just count up all your item, and adjust from there. If you want to make it a little harder on the little guys-up the number of things for armor, rope, and such that are truly bulky. [/QUOTE]
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