Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Simple Encumbrance system (to make Strength matter)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laurefindel" data-source="post: 7889682" data-attributes="member: 67296"><p>As a player, I played with a slot system before</p><p>As a DM, I went through a few variations of the item/burden system [USER=40233]@Salamandyr[/USER] and I mentioned.</p><p></p><p>Both worked really well but to be honest, we've been hand-waving encumbrance recently (both as a player and DM). Neither really frequently forced players to make "hard choices" with their equipment, but it did gave us an idea of what the character could carry at character creation, then played within those parametres. The 8 Str character couldn't carry much, so from the start we knew that that character would never be carrying anything but its own stuff. It became obvious a pack mule (or bear in our case) was necessary in the long run, so basically we had a "with pack mule" and a "without pack mule" scenario.</p><p></p><p>This is probably not what you came here to hear but the intermediary between stupidly simple and stupidly complicated isn't worth it IMO. If you don't want to track equipment precisely (and I wouldn't take it against you), then track it really rough. At least this is my (admittedly anecdotal) experience.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7889682, member: 67296"] As a player, I played with a slot system before As a DM, I went through a few variations of the item/burden system [USER=40233]@Salamandyr[/USER] and I mentioned. Both worked really well but to be honest, we've been hand-waving encumbrance recently (both as a player and DM). Neither really frequently forced players to make "hard choices" with their equipment, but it did gave us an idea of what the character could carry at character creation, then played within those parametres. The 8 Str character couldn't carry much, so from the start we knew that that character would never be carrying anything but its own stuff. It became obvious a pack mule (or bear in our case) was necessary in the long run, so basically we had a "with pack mule" and a "without pack mule" scenario. This is probably not what you came here to hear but the intermediary between stupidly simple and stupidly complicated isn't worth it IMO. If you don't want to track equipment precisely (and I wouldn't take it against you), then track it really rough. At least this is my (admittedly anecdotal) experience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Simple Encumbrance system (to make Strength matter)?
Top