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<blockquote data-quote="Eldritch_Lord" data-source="post: 4907084" data-attributes="member: 52073"><p>This mentality, I think, is part of the imbalance between casters and martial types. For the fighter to add +1 to his attack rolls, you're suggesting he should have to be at least 4th level and pick up 2 feats that are mostly useless except for meeting prerequisites. For the fighter to add +1 to his AC, you're suggesting he should have to be at least 8th level and pick up 3 feats that are widely regarded as underpowered. For the fighter to add DR 1/--, you're suggesting he should have to be at least 6th level and pick up 4 feats, only one of which does anything more than add another minor plus here and there.</p><p></p><p>Yet casters get feats like Fiery Burst, which lets them, starting at 3rd level, deal more damage with a single touch attack than a charging barbarian can manage? Feats like Quicken Spell, which lets them cast spells twice per round, many of which can deal more damage than the fighter anyway?</p><p></p><p>Yes, +10 to attacks or AC or DR 10/-- seems like "too much" on the face of hit. However, if a fighter spends all his feats on those, what is he? He's a warrior (an NPC class!) with an extra +10 to attack or AC or DR 10/--, no more, no less. He has no combat options, he can't tank, he can't pull off combat maneuvers, he can't do anything that a fighter without these feats could do! Sure, he could probably take Power Attack and 9 Attack feats to get an extra 18 damage with a greatsword...but a warlock, a caster class that's essentially a glorified archer, has been able to match and exceed for at least a handful levels now <em>before</em> picking up any items or feats to increase his damage output, and the warlock can do it with a touch attack.</p><p></p><p>Yes, these feats are better than some existing fighter feats. Those existing fighter feats <em>suck</em>. Dodge: +1 to AC (lost when flat-footed) against <em>one</em> opponent. Weapon Focus: +1 to attack with <em>one</em> weapon. Compared to feats like Power Attack, Combat Reflexes, and Improved Trip? No, they're not too good by any stretch, yet no one complains that Power Attack or Combat Reflexes or Improved Trip should require a few levels and 2-4 feats to pick up.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 4907084, member: 52073"] This mentality, I think, is part of the imbalance between casters and martial types. For the fighter to add +1 to his attack rolls, you're suggesting he should have to be at least 4th level and pick up 2 feats that are mostly useless except for meeting prerequisites. For the fighter to add +1 to his AC, you're suggesting he should have to be at least 8th level and pick up 3 feats that are widely regarded as underpowered. For the fighter to add DR 1/--, you're suggesting he should have to be at least 6th level and pick up 4 feats, only one of which does anything more than add another minor plus here and there. Yet casters get feats like Fiery Burst, which lets them, starting at 3rd level, deal more damage with a single touch attack than a charging barbarian can manage? Feats like Quicken Spell, which lets them cast spells twice per round, many of which can deal more damage than the fighter anyway? Yes, +10 to attacks or AC or DR 10/-- seems like "too much" on the face of hit. However, if a fighter spends all his feats on those, what is he? He's a warrior (an NPC class!) with an extra +10 to attack or AC or DR 10/--, no more, no less. He has no combat options, he can't tank, he can't pull off combat maneuvers, he can't do anything that a fighter without these feats could do! Sure, he could probably take Power Attack and 9 Attack feats to get an extra 18 damage with a greatsword...but a warlock, a caster class that's essentially a glorified archer, has been able to match and exceed for at least a handful levels now [I]before[/I] picking up any items or feats to increase his damage output, and the warlock can do it with a touch attack. Yes, these feats are better than some existing fighter feats. Those existing fighter feats [I]suck[/I]. Dodge: +1 to AC (lost when flat-footed) against [I]one[/I] opponent. Weapon Focus: +1 to attack with [I]one[/I] weapon. Compared to feats like Power Attack, Combat Reflexes, and Improved Trip? No, they're not too good by any stretch, yet no one complains that Power Attack or Combat Reflexes or Improved Trip should require a few levels and 2-4 feats to pick up. [/QUOTE]
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