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<blockquote data-quote="StreamOfTheSky" data-source="post: 4907114" data-attributes="member: 35909"><p>Wow, just...wow... You really think it's ok for a Fighter to get DR 10/--? You don't care that would completely outshine the barbarian's previously unique class feature? Or the general agreeable statement that fighters don't usually need help surviving or dishing out damage in combat? We both agree Fighter is weak, but dang do we approach it different ways. I gave Fighters some ToB goodies for flexibility (as well as weapon aptitude), some unique abilities (depending on the kit, DR breaking, roguish stuff, or a good mount), more skill points and skills, etc... You seem to just want to tack on some more bonuses. Ugh.</p><p></p><p></p><p></p><p>1.) Fiery burst is a 30 ft ranged, 5 ft radius burst with a reflex save for half</p><p>2.) 2d6 (at level 3) is more than a charging barbarian can do? REALLY? Even the max of 9d6 at...17-18th level(!) isn't that much. A charging, RAGING barbarian, we'll give him str 22 because he's probably a half-orc, wood elf, etc... Wielding a great sword. Hitting easily and thus full Power Attacking. I'll leave Leap Attack out for now. 2d6 +9 str bonus +6 PA. At level 3. Without factoring in any other likely bonus damage sources, like a +1 weapon or bardic music. Average of 22 damage. Fiery burst? 7. At level 17-18? Still only 31.5 fire damage on average.</p><p>3.) Quicken Spell costs 4 spell levels. That means a CL 9 Wizard is using it to launch...magic missile. At CL 13, he can start using quickened fireball. SO worth that level 7 slot! Quicken Spell isn't usually used for offense. It's much more efficient ot put up buff spells.</p><p></p><p>I have never, NEVER seen a barbarian or fighter unable to match or exceed an equally twinked out Evoker/Warmage for damage. Direct damage is, in fact, widely considered one of the weakest ways to use your spellcasting. (I disagree, since it's at least easy to "synergize" your damage dealing with that of the party, but that's another topic)</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4907114, member: 35909"] Wow, just...wow... You really think it's ok for a Fighter to get DR 10/--? You don't care that would completely outshine the barbarian's previously unique class feature? Or the general agreeable statement that fighters don't usually need help surviving or dishing out damage in combat? We both agree Fighter is weak, but dang do we approach it different ways. I gave Fighters some ToB goodies for flexibility (as well as weapon aptitude), some unique abilities (depending on the kit, DR breaking, roguish stuff, or a good mount), more skill points and skills, etc... You seem to just want to tack on some more bonuses. Ugh. 1.) Fiery burst is a 30 ft ranged, 5 ft radius burst with a reflex save for half 2.) 2d6 (at level 3) is more than a charging barbarian can do? REALLY? Even the max of 9d6 at...17-18th level(!) isn't that much. A charging, RAGING barbarian, we'll give him str 22 because he's probably a half-orc, wood elf, etc... Wielding a great sword. Hitting easily and thus full Power Attacking. I'll leave Leap Attack out for now. 2d6 +9 str bonus +6 PA. At level 3. Without factoring in any other likely bonus damage sources, like a +1 weapon or bardic music. Average of 22 damage. Fiery burst? 7. At level 17-18? Still only 31.5 fire damage on average. 3.) Quicken Spell costs 4 spell levels. That means a CL 9 Wizard is using it to launch...magic missile. At CL 13, he can start using quickened fireball. SO worth that level 7 slot! Quicken Spell isn't usually used for offense. It's much more efficient ot put up buff spells. I have never, NEVER seen a barbarian or fighter unable to match or exceed an equally twinked out Evoker/Warmage for damage. Direct damage is, in fact, widely considered one of the weakest ways to use your spellcasting. (I disagree, since it's at least easy to "synergize" your damage dealing with that of the party, but that's another topic) [/QUOTE]
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