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<blockquote data-quote="Eldritch_Lord" data-source="post: 4913093" data-attributes="member: 52073"><p>Given that DR 4/-- is almost negligible at 20th level, when creatures are dealing around 3d6-4d6 (plus Str) damage per natural attack? No. It's the barbarian's DR that needs improvement; monsters can get DR 10/ or 15/, why can't he?</p><p></p><p></p><p></p><p>I don't want to just "tack on more bonuses," as you'll notice I said above that it doesn't fix the problem. I've personally overhauled the feat and skill systems for my own game to make the core martial types competitive with ToB. However, if you <em>are</em> going to do that, you should make them <em>worthwhile</em>.</p><p></p><p></p><p></p><p>You're right, I mixed that up with the acid one. So Fiery Burst is even better, since he can use his good DCs instead of his bad BAB.</p><p></p><p></p><p>At level 3, it is--I should have clarified that the lower levels are the problem. Not per attack, but in general--he's going to hit more opponents and do more damage on average, and can hit the flyers and such the barbarian can't. You can't get the Power Attack chain by 3rd level, so it's 2d6+Str vs. 2d6, with the Fiery Burst hitting more often because it's 1/2 damage on a save whereas the barbarian is all-or-nothing.</p><p></p><p></p><p></p><p>If you're actually spending all those spell levels for <em>magic missile</em>, you're Doing It Wrong[sup]TM[/sup]. Arcane Thesis, Easy Metamagic, Incantatrix, etc. make using it on your high-level spells a good option, or you can do things like <em>quickened true strike</em> to ensure your twinked-out <em>enervation</em> hits. Quicken isn't really a good use for buffs, since most of the good ones last for minutes or hours or can be persisted, and if you're going to be a team buffer War Weaver is the best bet.</p><p></p><p></p><p></p><p>Past level 5 or so, definitely. 1-5, well, you can grab a reserve feat and do a bit better on average.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 4913093, member: 52073"] Given that DR 4/-- is almost negligible at 20th level, when creatures are dealing around 3d6-4d6 (plus Str) damage per natural attack? No. It's the barbarian's DR that needs improvement; monsters can get DR 10/ or 15/, why can't he? I don't want to just "tack on more bonuses," as you'll notice I said above that it doesn't fix the problem. I've personally overhauled the feat and skill systems for my own game to make the core martial types competitive with ToB. However, if you [I]are[/I] going to do that, you should make them [I]worthwhile[/I]. You're right, I mixed that up with the acid one. So Fiery Burst is even better, since he can use his good DCs instead of his bad BAB. At level 3, it is--I should have clarified that the lower levels are the problem. Not per attack, but in general--he's going to hit more opponents and do more damage on average, and can hit the flyers and such the barbarian can't. You can't get the Power Attack chain by 3rd level, so it's 2d6+Str vs. 2d6, with the Fiery Burst hitting more often because it's 1/2 damage on a save whereas the barbarian is all-or-nothing. If you're actually spending all those spell levels for [I]magic missile[/I], you're Doing It Wrong[sup]TM[/sup]. Arcane Thesis, Easy Metamagic, Incantatrix, etc. make using it on your high-level spells a good option, or you can do things like [I]quickened true strike[/I] to ensure your twinked-out [I]enervation[/I] hits. Quicken isn't really a good use for buffs, since most of the good ones last for minutes or hours or can be persisted, and if you're going to be a team buffer War Weaver is the best bet. Past level 5 or so, definitely. 1-5, well, you can grab a reserve feat and do a bit better on average. [/QUOTE]
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