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Simple fix for multi-classed spellcasters?
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<blockquote data-quote="orangefruitbat" data-source="post: 777774" data-attributes="member: 3013"><p>I think i have a simple fix for the problem of multi-classed spell-casters who feel that they give up too much...</p><p></p><p>...all spells are now cast using your total character level, not the spell caster level.</p><p></p><p>For example, a fighter 5/wizard 5 casts a 10d6 fireball, not a 5d6 fireball, and a rogue 6/wizard 1 can still fire off 4 magic missles.</p><p></p><p>Now, this sounds like a big power boost, but is it unreasonable? After all, the fighter 5/wizard 5 still has fewer spells than a wizard 10 and can't cast anything higher than level 3 spells (as opposed to level 5 spells for a straight wizard).</p><p></p><p>I concede that there still could be a small problem from characters who only take 1 level in a spell-caster class, cause you get a lot with the first level in spell-caster, but this is a problem with multi-classing in general.</p><p></p><p>What do people think? Is it unbalancing?</p></blockquote><p></p>
[QUOTE="orangefruitbat, post: 777774, member: 3013"] I think i have a simple fix for the problem of multi-classed spell-casters who feel that they give up too much... ...all spells are now cast using your total character level, not the spell caster level. For example, a fighter 5/wizard 5 casts a 10d6 fireball, not a 5d6 fireball, and a rogue 6/wizard 1 can still fire off 4 magic missles. Now, this sounds like a big power boost, but is it unreasonable? After all, the fighter 5/wizard 5 still has fewer spells than a wizard 10 and can't cast anything higher than level 3 spells (as opposed to level 5 spells for a straight wizard). I concede that there still could be a small problem from characters who only take 1 level in a spell-caster class, cause you get a lot with the first level in spell-caster, but this is a problem with multi-classing in general. What do people think? Is it unbalancing? [/QUOTE]
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Simple fix for multi-classed spellcasters?
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