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Simple fix for multi-classed spellcasters?
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<blockquote data-quote="Staffan" data-source="post: 777843" data-attributes="member: 907"><p>One thing I've loosely considered is old-school multiclassing, where you split XP instead of levels and use either an average or the best of the classes involved. So, where a single-classed character would be 10th level (45 kXP), the two-classed character would be 7/7 (22,500 XP in each class). However, this 7/7 would, if he was a fighter/wizard, have stats that were something like this:</p><p>10+6d10 hp (plus 7*Con bonus) - average 43 without Con</p><p>20+10*Int bonus skill points, chosen from both the fighter and wizard class list (that's including the quadruple skill points gained at first level)</p><p>BAB +7/+2</p><p>Base saves Fort +5, Ref +2, Will +5</p><p>Spellcasting appropriate to a 7th level wizard</p><p>All martial and simple weapon proficiencies, plus light, medium and heavy armor, plus shield proficiency.</p><p>4 fighter bonus feats</p><p>Scribe scroll + 1 wizard bonus feat</p><p>3 regular feats.</p><p></p><p>Meanwhile, a 10th level fighter would have:</p><p>10+9d10 hp (plus 10*Con bonus) - average 59 without Con</p><p>26 +13*Int bonus skill points, only chosen from the fighter list.</p><p>BAB +10/+5</p><p>Base saves Fort +7, Ref +3, Will +3</p><p>No spellcasting</p><p>Same proficiencies</p><p>6 fighter bonus feats</p><p>4 regular feats</p><p></p><p>A 10th level wizard would have:</p><p>4+9d4 hp (plus 10*Con bonus) - 26 average without Con</p><p>26+13*Int skill points, chosen from the wizard list.</p><p>BAB +5</p><p>Base saves Fort +3, Ref +3, Will +7</p><p>10th level spellcasting</p><p>Sucky weapon proficiencies, no armor profs.</p><p>Scribe scroll + 2 wizard bonus feats</p><p>4 regular feats.</p><p></p><p>Averaging the fighter and wizard would give:</p><p>43 hp (same as the multiclass, but the single-classed ones get more Con hp)</p><p>26+13*Int skill points, but less flexible</p><p>BAB +7/+2</p><p>Saves Fort +5, Ref +3, Will +5 (multiclass has 1 worse in Ref)</p><p>5th level spellcasting</p><p>Errr... medium proficiencies?</p><p>Total 8-9 feats (roughly as the multiclass)</p><p></p><p>So basically, "my" multiclass gets better spellcasting (and other class features depending on level), at the expense of skill points and possibly hp (if he has a good Con). Since one of the complaints leveled against the multiclass system in 3e is that spellcasters get the shaft, it might just work out.</p><p></p><p>I'm not going to switch to this system any time soon, but it's an idea that's been hopping around in my head.</p></blockquote><p></p>
[QUOTE="Staffan, post: 777843, member: 907"] One thing I've loosely considered is old-school multiclassing, where you split XP instead of levels and use either an average or the best of the classes involved. So, where a single-classed character would be 10th level (45 kXP), the two-classed character would be 7/7 (22,500 XP in each class). However, this 7/7 would, if he was a fighter/wizard, have stats that were something like this: 10+6d10 hp (plus 7*Con bonus) - average 43 without Con 20+10*Int bonus skill points, chosen from both the fighter and wizard class list (that's including the quadruple skill points gained at first level) BAB +7/+2 Base saves Fort +5, Ref +2, Will +5 Spellcasting appropriate to a 7th level wizard All martial and simple weapon proficiencies, plus light, medium and heavy armor, plus shield proficiency. 4 fighter bonus feats Scribe scroll + 1 wizard bonus feat 3 regular feats. Meanwhile, a 10th level fighter would have: 10+9d10 hp (plus 10*Con bonus) - average 59 without Con 26 +13*Int bonus skill points, only chosen from the fighter list. BAB +10/+5 Base saves Fort +7, Ref +3, Will +3 No spellcasting Same proficiencies 6 fighter bonus feats 4 regular feats A 10th level wizard would have: 4+9d4 hp (plus 10*Con bonus) - 26 average without Con 26+13*Int skill points, chosen from the wizard list. BAB +5 Base saves Fort +3, Ref +3, Will +7 10th level spellcasting Sucky weapon proficiencies, no armor profs. Scribe scroll + 2 wizard bonus feats 4 regular feats. Averaging the fighter and wizard would give: 43 hp (same as the multiclass, but the single-classed ones get more Con hp) 26+13*Int skill points, but less flexible BAB +7/+2 Saves Fort +5, Ref +3, Will +5 (multiclass has 1 worse in Ref) 5th level spellcasting Errr... medium proficiencies? Total 8-9 feats (roughly as the multiclass) So basically, "my" multiclass gets better spellcasting (and other class features depending on level), at the expense of skill points and possibly hp (if he has a good Con). Since one of the complaints leveled against the multiclass system in 3e is that spellcasters get the shaft, it might just work out. I'm not going to switch to this system any time soon, but it's an idea that's been hopping around in my head. [/QUOTE]
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