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*Pathfinder & Starfinder
Simple fix for multi-classed spellcasters?
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<blockquote data-quote="Mike Sullivan" data-source="post: 779995" data-attributes="member: 9824"><p>I don't think that this follows from your argument. Spell Resistance is based off of caster level, so, if you used orangefruitbat's original conception (caster level = character level), Spell Resistance would be no more or less use against a multiclass spellcaster than it would be against a single class spellcaster.</p><p></p><p>The multiclass spellcaster would not have the option of casting high-level spells that are more difficult to succeed saving throws against, granted. But, if you accept that argument, you must also accept the argument that about half of all a single-class spellcaster's spells are useless, since they're just as easy to save against as all the multiclass caster's spells. I think that nobody believes that latter argument, which invalidates your former one.</p><p></p><p>(In other words, use buffing spells or attack spells that don't allow saving throws.)</p><p></p><p></p><p></p><p>Well, first off, Tenser's Transformation is a 6th level spell. That means that in order to terribly significantly multiclass and have it at all, you'd have to be something like 15th+ level (Wizard-11/Fighter-4, or the like? And then you'd still only have a BAB that was 2 higher than a Wizard-15). While I grant that high level campaigns are a legitimate concern, I don't know that this is really the way to twink out a 15th+ level character (You'd only be able to cast the spell once or <em>maybe</em> twice a day at Wizard-11, anyhow. Sorcerers might be more efficient, but they don't get it 'til 12th level).</p><p></p><p>What would actually concern me for either orangefruitbat's original caster level = character level scheme or my modified one, is the increased usefulness of the lower-level Buff spells. For example, I could see a Monk getting really jiggy with the idea of being able to cast Mage Armors of useful duration for the price of one level (under my scheme, a Monk 8/Sorcerer 1 could cast 5 hour duration Mage Armors -- even assuming no Charisma bonus, she could be under Mage Armor for 15 hours of the day). And it's possible that a Fighter type might be willing to sacrifice three levels in order to get to Bull's Strength and Endurance or Cat's Grace by taking Enchanter 3 (again, even without assuming an Intelligence bonus).</p><p></p><p>I'm not sure that's a bad thing, however.</p></blockquote><p></p>
[QUOTE="Mike Sullivan, post: 779995, member: 9824"] I don't think that this follows from your argument. Spell Resistance is based off of caster level, so, if you used orangefruitbat's original conception (caster level = character level), Spell Resistance would be no more or less use against a multiclass spellcaster than it would be against a single class spellcaster. The multiclass spellcaster would not have the option of casting high-level spells that are more difficult to succeed saving throws against, granted. But, if you accept that argument, you must also accept the argument that about half of all a single-class spellcaster's spells are useless, since they're just as easy to save against as all the multiclass caster's spells. I think that nobody believes that latter argument, which invalidates your former one. (In other words, use buffing spells or attack spells that don't allow saving throws.) Well, first off, Tenser's Transformation is a 6th level spell. That means that in order to terribly significantly multiclass and have it at all, you'd have to be something like 15th+ level (Wizard-11/Fighter-4, or the like? And then you'd still only have a BAB that was 2 higher than a Wizard-15). While I grant that high level campaigns are a legitimate concern, I don't know that this is really the way to twink out a 15th+ level character (You'd only be able to cast the spell once or [i]maybe[/i] twice a day at Wizard-11, anyhow. Sorcerers might be more efficient, but they don't get it 'til 12th level). What would actually concern me for either orangefruitbat's original caster level = character level scheme or my modified one, is the increased usefulness of the lower-level Buff spells. For example, I could see a Monk getting really jiggy with the idea of being able to cast Mage Armors of useful duration for the price of one level (under my scheme, a Monk 8/Sorcerer 1 could cast 5 hour duration Mage Armors -- even assuming no Charisma bonus, she could be under Mage Armor for 15 hours of the day). And it's possible that a Fighter type might be willing to sacrifice three levels in order to get to Bull's Strength and Endurance or Cat's Grace by taking Enchanter 3 (again, even without assuming an Intelligence bonus). I'm not sure that's a bad thing, however. [/QUOTE]
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