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Simple fix for multi-classed spellcasters?
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<blockquote data-quote="Saeviomagy" data-source="post: 780697" data-attributes="member: 5890"><p>Mike - my complaint was more against those who think that the concept of a whole is unbalancing. I dare say that some serious playtesting would be necessary before we could decied whether the 1/2 level or 1 for 1 level bonus for non-caster levels is superior.</p><p></p><p>My point with tenser's transformation is that it would be giving the caster more hitpoints and BAB than even a FIGHTER of equivalent level (bump that particular character up by a single level, and his BAB will become 19, compared with a fighter's 16). Spells per day, while a concern, aren't the be-all-end-all of the combo, particularly with the existence of items such as pearls of power.</p><p></p><p>Also - I made a mistake including divine power in with those spells. Divine power is already broken in precisely the manner I gave. A wizard/cleric could already use it to give himself a fighter BAB.</p><p></p><p>Hollywood - don't try to start the argument that a character being effective is metagaming. The rules ARE the physical laws of the campaign world. If some combination of abilities is ineffective, or especially effective, then there WILL be people who know this. Moderate level wizards will call those 5/5 wizard/fighters 'dabblers' and laugh at the ineffectiveness of their spells. The general consensus will be that in order to really matter in the world of magic, you must devote your life to it.</p><p></p><p>Also note that of the two characters you cited, one of them is precisely the type which I listed earlier - a small quantity of spellcaster levels of one class, focussing on spells which do not allow a save or spell resistance.</p><p></p><p>I'd be interested to know the levels and spells which the paladin/sorc uses. Would I be right in saying that he took 4 or less sorceror levels, and has since taken nothing but paladin levels?</p><p></p><p>Our group has someone who's angled for geomancer. They've only picked up a single level in it to date. I'd say that as a wiz3/cleric3, they're one of the least effective party members by a long shot, as soon as we meet spell resistance, their direct spells cease to have effect (when compared with non-spell-resistant foes, where their damage spells have only a minimal effect anyway). Their enhancing spells run out fast. Their healing spells pale when compared with the cleric's (who channels negative energy, and only memorises SOME healing spells).</p><p>Since they've started concentrating their geomancer levels on cleric, this is steadily improving.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 780697, member: 5890"] Mike - my complaint was more against those who think that the concept of a whole is unbalancing. I dare say that some serious playtesting would be necessary before we could decied whether the 1/2 level or 1 for 1 level bonus for non-caster levels is superior. My point with tenser's transformation is that it would be giving the caster more hitpoints and BAB than even a FIGHTER of equivalent level (bump that particular character up by a single level, and his BAB will become 19, compared with a fighter's 16). Spells per day, while a concern, aren't the be-all-end-all of the combo, particularly with the existence of items such as pearls of power. Also - I made a mistake including divine power in with those spells. Divine power is already broken in precisely the manner I gave. A wizard/cleric could already use it to give himself a fighter BAB. Hollywood - don't try to start the argument that a character being effective is metagaming. The rules ARE the physical laws of the campaign world. If some combination of abilities is ineffective, or especially effective, then there WILL be people who know this. Moderate level wizards will call those 5/5 wizard/fighters 'dabblers' and laugh at the ineffectiveness of their spells. The general consensus will be that in order to really matter in the world of magic, you must devote your life to it. Also note that of the two characters you cited, one of them is precisely the type which I listed earlier - a small quantity of spellcaster levels of one class, focussing on spells which do not allow a save or spell resistance. I'd be interested to know the levels and spells which the paladin/sorc uses. Would I be right in saying that he took 4 or less sorceror levels, and has since taken nothing but paladin levels? Our group has someone who's angled for geomancer. They've only picked up a single level in it to date. I'd say that as a wiz3/cleric3, they're one of the least effective party members by a long shot, as soon as we meet spell resistance, their direct spells cease to have effect (when compared with non-spell-resistant foes, where their damage spells have only a minimal effect anyway). Their enhancing spells run out fast. Their healing spells pale when compared with the cleric's (who channels negative energy, and only memorises SOME healing spells). Since they've started concentrating their geomancer levels on cleric, this is steadily improving. [/QUOTE]
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