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*Pathfinder & Starfinder
Simple fix for multi-classed spellcasters?
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<blockquote data-quote="DreamChaser" data-source="post: 782573" data-attributes="member: 1190"><p><strong>Re: Multiclassing Reductions</strong></p><p></p><p></p><p></p><p>True, but they are also spending anywhere from 2 to 19 times the experience on it. it is true that most classes are front loaded but since the abilities often don't blend (such as a wizard learning armor) this is not a huge benefit.</p><p></p><p>I also require players to explain how their character is learning a new class (with me of course) and to allow for the necessary game time.</p><p></p><p></p><p></p><p>The only reason is character concept: why wouldn't a wizard take a level of fighter then learn Still Spell to get rid of spell failure for most of his spells (prepare them all that way and only prepare the ones w/o any S component in the first place regularly. sure you end up one spell level behind but you can wear full plate if you want. But if I don't want to play a plate mailed wizard, the there is no reason to multiclass.</p><p></p><p></p><p></p><p>I find the idea interesting and worth exploring but I have yet to see one that did not either make spellcasting completely worthless (or worse "one trick pony") or munchkinize it to the extreme. </p><p></p><p>The good thing about D&D magic is that it is easily quantifiable. A 5th level wizard cannot cast 6th level spells no matter how hard he tries (he can use a magic item but that is different). I, as a gm, don't have to worry that my players are going to be throwing disintegrates at me too early.</p><p></p><p>I even think that the "fire and forget" idea has been dealt with okay in 3e with prep instead of memorization.</p><p></p><p>Are there better magic systems out there? Probably. *shrug*</p><p></p><p>Back on the original topic: </p><p>I feel that the core of this issue is the desire to be (in the case of a ftr/sor) a good fighter and a good sorcerer when really what you should be doing is trying to be a really good fighter/sorcerer.</p><p></p><p>At 12th level, if you gone evens on them. Your bab will be +9 (only 3 behind fighter), you will have 4 fighter bonus feats (1st, 2nd, 4th, 6th), 3rd level spells (haste, even 3.5 nerfed helps a fighter, not to mention True Strike--what fighter can get a +20 to hit when he wants it--and the buff spells). Sure you don't have 4th, 5th, and 6th level spells but you fight better than a sorcerer and with the right spells, you can fight better than a fighter equivalent to you.</p><p></p><p>At 12th level, with a sor/rog, again going evens, you will have a bab of +7 (only 2 behind the rogue), +3d6 sneak, and access to things like spider climb, invisibility, blink, change self, true strike (for those sneak attacks), cat's grace, etc.</p><p></p><p>By those levels, rings of wizardry, wands, and scrolls would not be too hard to come by, making the character even more versatile. The key is avoiding the direct attack spells: you will never equal your single classed opponent at those. Choose ones that make sense to the blend of your classes and have no saving throw.</p><p></p><p>Best of all, when you multiclass like this, you don't need to feel compelled to add levels to sor (or wiz) all the time because they are supplimenting. Once you reach a certain level (I think 6th is good) the other class can take over (provided of course you are using a preferred class, otherwise keep going with both).</p><p></p><p>If you want to excel at magic, don't multiclass. If you want to excel at blending magic with something else, then multiclass.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 782573, member: 1190"] [b]Re: Multiclassing Reductions[/b] True, but they are also spending anywhere from 2 to 19 times the experience on it. it is true that most classes are front loaded but since the abilities often don't blend (such as a wizard learning armor) this is not a huge benefit. I also require players to explain how their character is learning a new class (with me of course) and to allow for the necessary game time. The only reason is character concept: why wouldn't a wizard take a level of fighter then learn Still Spell to get rid of spell failure for most of his spells (prepare them all that way and only prepare the ones w/o any S component in the first place regularly. sure you end up one spell level behind but you can wear full plate if you want. But if I don't want to play a plate mailed wizard, the there is no reason to multiclass. I find the idea interesting and worth exploring but I have yet to see one that did not either make spellcasting completely worthless (or worse "one trick pony") or munchkinize it to the extreme. The good thing about D&D magic is that it is easily quantifiable. A 5th level wizard cannot cast 6th level spells no matter how hard he tries (he can use a magic item but that is different). I, as a gm, don't have to worry that my players are going to be throwing disintegrates at me too early. I even think that the "fire and forget" idea has been dealt with okay in 3e with prep instead of memorization. Are there better magic systems out there? Probably. *shrug* Back on the original topic: I feel that the core of this issue is the desire to be (in the case of a ftr/sor) a good fighter and a good sorcerer when really what you should be doing is trying to be a really good fighter/sorcerer. At 12th level, if you gone evens on them. Your bab will be +9 (only 3 behind fighter), you will have 4 fighter bonus feats (1st, 2nd, 4th, 6th), 3rd level spells (haste, even 3.5 nerfed helps a fighter, not to mention True Strike--what fighter can get a +20 to hit when he wants it--and the buff spells). Sure you don't have 4th, 5th, and 6th level spells but you fight better than a sorcerer and with the right spells, you can fight better than a fighter equivalent to you. At 12th level, with a sor/rog, again going evens, you will have a bab of +7 (only 2 behind the rogue), +3d6 sneak, and access to things like spider climb, invisibility, blink, change self, true strike (for those sneak attacks), cat's grace, etc. By those levels, rings of wizardry, wands, and scrolls would not be too hard to come by, making the character even more versatile. The key is avoiding the direct attack spells: you will never equal your single classed opponent at those. Choose ones that make sense to the blend of your classes and have no saving throw. Best of all, when you multiclass like this, you don't need to feel compelled to add levels to sor (or wiz) all the time because they are supplimenting. Once you reach a certain level (I think 6th is good) the other class can take over (provided of course you are using a preferred class, otherwise keep going with both). If you want to excel at magic, don't multiclass. If you want to excel at blending magic with something else, then multiclass. DC [/QUOTE]
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