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General Tabletop Discussion
*Pathfinder & Starfinder
Simple Fix For The Truenamer
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<blockquote data-quote="GreatLemur" data-source="post: 3317887" data-attributes="member: 28553"><p>I think that in order to sort out the utterance DCs, the place to start would be to decide just how many times per day a Truenamer <em>ought</em> to be able to use an utterance for "free" against an appropriately-leveled target, and how fast it should get harder after that.</p><p></p><p>I think the existing +2 to the DC (or, -10% to the chance of success) per use seems like a good rate of difficulty increase, but that might to turn out to be a bit too easy if you don't run into trouble too many times in a day.</p><p></p><p>As long as the increase rate <em>is</em> at just +2, though, I think balancing the DC formula for just one automatic success per day (assuming the average expected Truenamer stats and enemy CR) might be okay. I think a simple 10 + CR would achieve something like this at first, but that would quickly go out the window once the character ends up with Int increased from new levels and the inevitable piles of magic items.</p><p></p><p>So maybe 5 + (CR x 1.5)? So Brother Richard's hypothetical 20th level Truenamer with Skill Focus (Truespeak) and 30 Int (total bonus +36, I think) would get two automatic success against a CR 20 foe (DC 35), and then a 90% chance of success, and then an 80% chance, and so on. If he doesn't like his odds, he can switch to any of his 19 other Evolving Mind utterances... Hm. That might be too easy. I think I can see why they went with CR x 2: Even if the resulting DC ends up increasing faster than your Truespeak bonus, your options have also been increasing the whole time.</p><p></p><p>I ain't sure, here.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3317887, member: 28553"] I think that in order to sort out the utterance DCs, the place to start would be to decide just how many times per day a Truenamer [i]ought[/i] to be able to use an utterance for "free" against an appropriately-leveled target, and how fast it should get harder after that. I think the existing +2 to the DC (or, -10% to the chance of success) per use seems like a good rate of difficulty increase, but that might to turn out to be a bit too easy if you don't run into trouble too many times in a day. As long as the increase rate [i]is[/i] at just +2, though, I think balancing the DC formula for just one automatic success per day (assuming the average expected Truenamer stats and enemy CR) might be okay. I think a simple 10 + CR would achieve something like this at first, but that would quickly go out the window once the character ends up with Int increased from new levels and the inevitable piles of magic items. So maybe 5 + (CR x 1.5)? So Brother Richard's hypothetical 20th level Truenamer with Skill Focus (Truespeak) and 30 Int (total bonus +36, I think) would get two automatic success against a CR 20 foe (DC 35), and then a 90% chance of success, and then an 80% chance, and so on. If he doesn't like his odds, he can switch to any of his 19 other Evolving Mind utterances... Hm. That might be too easy. I think I can see why they went with CR x 2: Even if the resulting DC ends up increasing faster than your Truespeak bonus, your options have also been increasing the whole time. I ain't sure, here. [/QUOTE]
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