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<blockquote data-quote="Edgar Ironpelt" data-source="post: 9603754" data-attributes="member: 32075"><p>I run 3.5e with a blanket ban on prestige classes. I see the PC classes as already being the top-level 'prestige' classes, not as 'starter' classes to qualify a PC for something better/cheesier.</p><p></p><p>I like - strike that, I <em>love</em> feats and skills, and am wary about 'simplifications' that nerf them. That said, I have house rules to make skill less fussy (similar to some of the Pathfinder 1e ideas on skills, but developed independently), and I do curate the feats I allow. I'll also shamelessly modify feats to fit my personal philosophy about what they should and shouldn't be able to do, as opposed to the 'official' philosophy. (E.g. Dodge feat. Gives a +1 Dodge bonus, lost if flatfooted. None of this "pick an opponent..." business.) </p><p></p><p>I also look for other changes that simplify things 'in the heat of play.' I depreciate temporary ability score changes, because a +2 to e.g. DEX has cascading effects that are elegant in theory but a pain in the ass in actual play. </p><p></p><p>Poisons are depreciated as well, partly because they do ability score reduction and partly for the other reasons why poison use is a PITA in the heat of play.</p><p></p><p>I've dropped increased reach for bigger creatures. Those creatures get a 5 ft/1 square reach; they don't get extra reach just for being big. </p><p></p><p>I'm considering dropping Concentration in favor of an "If an archer can loose arrows" rule: If an archer in a given circumstance can loose an arrow, a spellcaster can cast a spell. If not, then not. </p><p></p><p>I'm also considering a simple nerf for critical hits: All critical multipliers are reduced by 1. That means most weapons don't do critical hits at all, due to the x2 damage multiplier dropping to a to-be-ignored x1.</p><p></p><p>And I have a few other "clean up and simplify" house rules and house rule ideas.</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 9603754, member: 32075"] I run 3.5e with a blanket ban on prestige classes. I see the PC classes as already being the top-level 'prestige' classes, not as 'starter' classes to qualify a PC for something better/cheesier. I like - strike that, I [I]love[/I] feats and skills, and am wary about 'simplifications' that nerf them. That said, I have house rules to make skill less fussy (similar to some of the Pathfinder 1e ideas on skills, but developed independently), and I do curate the feats I allow. I'll also shamelessly modify feats to fit my personal philosophy about what they should and shouldn't be able to do, as opposed to the 'official' philosophy. (E.g. Dodge feat. Gives a +1 Dodge bonus, lost if flatfooted. None of this "pick an opponent..." business.) I also look for other changes that simplify things 'in the heat of play.' I depreciate temporary ability score changes, because a +2 to e.g. DEX has cascading effects that are elegant in theory but a pain in the ass in actual play. Poisons are depreciated as well, partly because they do ability score reduction and partly for the other reasons why poison use is a PITA in the heat of play. I've dropped increased reach for bigger creatures. Those creatures get a 5 ft/1 square reach; they don't get extra reach just for being big. I'm considering dropping Concentration in favor of an "If an archer can loose arrows" rule: If an archer in a given circumstance can loose an arrow, a spellcaster can cast a spell. If not, then not. I'm also considering a simple nerf for critical hits: All critical multipliers are reduced by 1. That means most weapons don't do critical hits at all, due to the x2 damage multiplier dropping to a to-be-ignored x1. And I have a few other "clean up and simplify" house rules and house rule ideas. [/QUOTE]
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