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General Tabletop Discussion
*Pathfinder & Starfinder
Simple House Rule for Ritual Casting - thoughts?
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<blockquote data-quote="Dragonblade" data-source="post: 5086851" data-attributes="member: 2804"><p>Erik, I like the way you simplified everything and sort of combined my rules with the concept in the original post. That was very well done. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>However, I agree with infiniti2000, I personally can't stand slot based systems or any game mechanic that requires players to have to anticipate in advance what power/spell/ritual they may need. I immensely disliked Vancian casting in all the prior editions of D&D and have no desire to ever go back to it.</p><p></p><p>Heck, I don't even like the 4e mechanic of daily powers and extended rests as it is now. I think all player powers should be at will or per encounter, with some sort of mechanic to boost them into the equivalent of a "daily" and even to refresh expended encounter powers in combat. I like what WotC has done with the new psionic powers, for example.</p><p></p><p>But anyway, the 4e system is tolerable enough as is and I haven't really felt like dedicating the time to really improving it despite some minor bolt on house rules of mine. For example, one of my other house rules is that Wizards can choose on the fly which of their spellbook spells to use when they need it. They don't have to pick one in advance at each Extended Rest. But once they use one of them in an encounter, they essentially lose access to the other spell of that level in their spellbook until they take an extended rest. I'm all about giving players flexibility. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I felt, and still feel rituals are underutilized in 4e mostly because the long casting times make them unsuitable for spur of the moment situations. Though I disliked the Vancian spell slot system of prior editions, I did feel like the diversity of spells added a sense of spontaneity that I think 4e needs a little bit more of. WotC did an exceptional job of making a balanced game but in some cases I think the power system lends itself to a certain rigid stratification that I find dissatisfying.</p><p></p><p>My main goal when designing my ritual casting rules was to encourage spur of the moment on the fly casting of rituals to meet the situational needs of the party without being too powerful, but yet also create a relatively simple system that could seamlessly integrate with the current ritual rules.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5086851, member: 2804"] Erik, I like the way you simplified everything and sort of combined my rules with the concept in the original post. That was very well done. :) However, I agree with infiniti2000, I personally can't stand slot based systems or any game mechanic that requires players to have to anticipate in advance what power/spell/ritual they may need. I immensely disliked Vancian casting in all the prior editions of D&D and have no desire to ever go back to it. Heck, I don't even like the 4e mechanic of daily powers and extended rests as it is now. I think all player powers should be at will or per encounter, with some sort of mechanic to boost them into the equivalent of a "daily" and even to refresh expended encounter powers in combat. I like what WotC has done with the new psionic powers, for example. But anyway, the 4e system is tolerable enough as is and I haven't really felt like dedicating the time to really improving it despite some minor bolt on house rules of mine. For example, one of my other house rules is that Wizards can choose on the fly which of their spellbook spells to use when they need it. They don't have to pick one in advance at each Extended Rest. But once they use one of them in an encounter, they essentially lose access to the other spell of that level in their spellbook until they take an extended rest. I'm all about giving players flexibility. :) I felt, and still feel rituals are underutilized in 4e mostly because the long casting times make them unsuitable for spur of the moment situations. Though I disliked the Vancian spell slot system of prior editions, I did feel like the diversity of spells added a sense of spontaneity that I think 4e needs a little bit more of. WotC did an exceptional job of making a balanced game but in some cases I think the power system lends itself to a certain rigid stratification that I find dissatisfying. My main goal when designing my ritual casting rules was to encourage spur of the moment on the fly casting of rituals to meet the situational needs of the party without being too powerful, but yet also create a relatively simple system that could seamlessly integrate with the current ritual rules. [/QUOTE]
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